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path: root/src/Game/Actor/Player/actPlayerBase.h
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#pragma once

#include <prim/seadSafeString.h>
#include "KingSystem/ActorSystem/actActor.h"

namespace uking::act {

// TODO
class PlayerBase : public ksys::act::Actor {
public:
    // FIXME: name for x and name+type for y
    void switchEquipment(const sead::SafeString& slot, int frames, int x = -1,
                         const uintptr_t& y = {});

    // FIXME: name for x
    void setExtraLife(s32 extra_life, f32 x);
};

}  // namespace uking::act