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#include "Game/Actor/Query/queryCheckEquipment.h"
#include <evfl/Query.h>
namespace uking::query {
CheckEquipment::CheckEquipment(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckEquipment::~CheckEquipment() = default;
// FIXME: implement
int CheckEquipment::doQuery() {
return -1;
}
void CheckEquipment::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "EquipItemName");
}
void CheckEquipment::loadParams() {
getDynamicParam(&mEquipItemName, "EquipItemName");
}
} // namespace uking::query
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