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#include "Game/Actor/System/Action/actionSystemSetWindAction.h"
namespace uking::action {
SystemSetWindAction::SystemSetWindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
bool SystemSetWindAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SystemSetWindAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SystemSetWindAction::leave_() {
ksys::act::ai::Action::leave_();
}
void SystemSetWindAction::loadParams_() {
getDynamicParam(&mWindDirX_d, "WindDirX");
getDynamicParam(&mWindDirY_d, "WindDirY");
getDynamicParam(&mWindDirZ_d, "WindDirZ");
getDynamicParam(&mWindPower_d, "WindPower");
getDynamicParam(&mIsAutoWind_d, "IsAutoWind");
}
void SystemSetWindAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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