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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SystemSetWindAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SystemSetWindAction, ksys::act::ai::Action)
public:
explicit SystemSetWindAction(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x8];
// dynamic_param at offset 0x28
float* mWindDirX_d{};
// dynamic_param at offset 0x30
float* mWindDirY_d{};
// dynamic_param at offset 0x38
float* mWindDirZ_d{};
// dynamic_param at offset 0x40
float* mWindPower_d{};
// dynamic_param at offset 0x48
bool* mIsAutoWind_d{};
};
} // namespace uking::action
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