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#include "Game/Actor/actPlayerCreateUtils.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
namespace uking::act {
void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
bool is_player_put, const WeaponModifierInfo* modifier,
s32 task_lane_id, s32 res_lane_id) {
ksys::act::InstParamPack params;
params->add(is_player_put, "IsPlayerPut");
if (modifier) {
modifier->addModifierParams(params);
}
params->add(true, "IsWeaponCreateByRawLife");
params->addResourceLane(res_lane_id);
ksys::act::WeaponBase::requestCreateWeaponActor(actor_class, matrix, scale, heap, handle, life,
¶ms, task_lane_id);
}
} // namespace uking::act
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