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#pragma once
#include <math/seadMatrix.h>
#include <prim/seadSafeString.h>
namespace sead {
class Heap;
}
namespace ksys::act {
class BaseProcHandle;
class InstParamPack;
} // namespace ksys::act
namespace uking::ui {
class PouchItem;
} // namespace uking::ui
namespace uking::act {
enum class CreateEquipmentSlot : u8;
struct WeaponModifierInfo;
void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
bool is_player_put, const WeaponModifierInfo* modifier,
s32 task_lane_id, s32 res_lane_id);
} // namespace uking::act
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