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#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadBitFlag.h>
#include <prim/seadEnum.h>
#include <prim/seadSafeString.h>
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/GameData/gdtManager.h"
#include "KingSystem/Map/mapObject.h"
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/Utils/Types.h"
namespace uking::aoc {
class HardModeManager final {
SEAD_SINGLETON_DISPOSER(HardModeManager)
HardModeManager();
virtual ~HardModeManager();
public:
SEAD_ENUM(HardModeChange, IsLastPlayHardMode = 0, NerfHpRestore = 1, _2 = 2,
DisableNoDeathDamage = 3, PatchGanonStunLock = 4, EnableLifeRegen = 5,
RandomizeGuardianChargeBeam = 6, ApplyDamageMultiplier = 7,
EnableShorterEnemyNotice = 8)
SEAD_ENUM(Flag, EnableHardMode = 0)
SEAD_ENUM(MultiplierType, HpRestore = 0, _1 = 1, EnemyNoticeDuration = 2)
void init(sead::Heap* heap);
void loadIsLastPlayHardModeFlag();
void loadIsHardModeFlag();
void storeIsLastPlayHardModeFlag();
void resetIsLastPlayHardModeFlag();
void calc();
void nerfHpRestore(f32* hp) const;
void nerfHpRestore(s32* hp) const;
void modifyEnemyNoticeDuration(f32* value) const;
static bool shouldCreateLifeRecoverInfo(ksys::act::Actor* actor);
static bool
shouldApplyMasterModeDamageMultiplier(const ksys::act::ActorConstDataAccess& accessor);
static void buffDamage(s32& damage);
bool isTestOfStrengthShrine() const;
bool rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj,
const char** new_name);
void setHardModeChange(HardModeChange flag, bool on) { mHardModeChanges.changeBit(flag, on); }
bool isHardModeChangeOn(HardModeChange flag) const { return mHardModeChanges.isOnBit(flag); }
void setFlag(Flag flag, bool on) { mFlags.changeBit(flag, on); }
bool checkFlag(Flag flag) const { return mFlags.isOnBit(flag); }
f32 getMultiplier(MultiplierType type) const { return mMultipliers[type]; }
private:
void setHardModeEnabledFlag(ksys::gdt::Manager::ResetEvent* event = nullptr);
void initFlagHandles(ksys::gdt::Manager::ReinitEvent* event = nullptr);
void init_();
sead::BitFlag32 mHardModeChanges;
sead::BitFlag32 mFlags;
sead::SafeArray<f32, 3> mMultipliers;
ksys::gdt::Manager::ResetSignal::Slot mGdtResetSlot;
ksys::gdt::Manager::ReinitSignal::Slot mGdtReinitSlot;
void* _120 = nullptr;
ksys::res::Handle mFileHandle;
ksys::gdt::FlagHandle mHardModeHighScoreFlag = ksys::gdt::InvalidHandle;
ksys::gdt::FlagHandle mAoCHardModeEnabledFlag = ksys::gdt::InvalidHandle;
ksys::gdt::FlagHandle mIsLastPlayHardModeFlag = ksys::gdt::InvalidHandle;
sead::FixedSafeString<256> mMapType;
sead::FixedSafeString<256> mMapName;
};
KSYS_CHECK_SIZE_NX150(HardModeManager, 0x3b8);
} // namespace uking::aoc
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