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#pragma once
#include "KingSystem/System/OverlayArenaSystem.h"
#include "KingSystem/Utils/Types.h"
namespace uking {
class SystemPauseMgr : public ksys::ISystemPauseMgr {
public:
SystemPauseMgr();
~SystemPauseMgr() override;
void m2() override;
void waitForOnUiActorMgrAndBlockSaveMaybe() override;
void stopNfpAndWaitForSaveMgr() override;
void waitForOnUiActorMgr() override;
void pauseGameSceneAndWait() override;
bool releaseScreensAndShowMainLayer() override;
void onSystemPauseResume() override;
void waitForStageGenFinalStep() override;
void restoreMainLayerAndResumeGameScene() override;
bool hideMainLayer() override;
void openFadeScreen() override;
void showMainLayerAndResumeProcJobs() override;
void clearHideMainLayerAndResumeEvents() override;
bool wasMainLayerVisible() const { return mMainLayerWasVisible; }
private:
bool mMainLayerWasVisible = true;
};
KSYS_CHECK_SIZE_NX150(SystemPauseMgr, 0x10);
} // namespace uking
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