1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
|
#include "Game/UI/uiPauseMenuDataMgr.h"
#include <container/seadBuffer.h>
#include <limits>
#include <prim/seadScopedLock.h>
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/InitTimeInfo.h"
namespace uking::ui {
SEAD_SINGLETON_DISPOSER_IMPL(PauseMenuDataMgr)
sead::Vector2f sDummyCookEffect0{-1, 0};
namespace {
sead::SafeArray<CookTagInfo, 11> sCookTagInfo_{{
{1, "CookFruit", ksys::act::tags::CookFruit},
{1, "CookMushroom", ksys::act::tags::CookMushroom},
{1, "CookPlant", ksys::act::tags::CookPlant},
{1, "CookMeat", ksys::act::tags::CookMeat},
{1, "CookSpice", ksys::act::tags::CookSpice},
{1, "CookFish", ksys::act::tags::CookFish},
{0, "Animal_Insect_F", 0},
{1, "CookInsect", ksys::act::tags::CookInsect},
{1, "CookOre", ksys::act::tags::CookOre},
{1, "CookEnemy", ksys::act::tags::CookEnemy},
{0, "Obj_FireWoodBundle", 0},
}};
struct PouchConstants {
ksys::util::InitTimeInfoEx info;
void* _18{};
f32 _20 = std::numeric_limits<f32>::infinity();
f32 _24 = std::numeric_limits<f32>::infinity();
f32 _28 = std::numeric_limits<f32>::infinity();
u32 _2c{};
u32 _30{};
sead::SafeArray<f32, 70> _34{{
0.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 0.5, 1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 1.0, 0.5, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.5, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
0.0, 0.5, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.5, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.5,
1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.5, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.5,
}};
u32 _14c{};
u32 _150{};
u32 _154{};
u32 _158{};
sead::SafeString WeaponSmallSword = "WeaponSmallSword";
sead::SafeString WeaponLargeSword = "WeaponLargeSword";
sead::SafeString WeaponSpear = "WeaponSpear";
sead::SafeString WeaponBow = "WeaponBow";
sead::SafeString WeaponShield = "WeaponShield";
sead::SafeString ArmorHead = "ArmorHead";
sead::SafeString ArmorUpper = "ArmorUpper";
sead::SafeString ArmorLower = "ArmorLower";
sead::SafeString Item = "Item";
sead::SafeString PlayerItem = "PlayerItem";
sead::SafeString HorseReins = "HorseReins";
sead::SafeString None = "None";
sead::SafeString Obj_KorokNuts = "Obj_KorokNuts";
sead::SafeString Obj_DungeonClearSeal = "Obj_DungeonClearSeal";
sead::SafeString Animal_Insect_F = "Animal_Insect_F";
sead::SafeString Obj_HeroSoul_Zora = "Obj_HeroSoul_Zora";
sead::SafeString Obj_HeroSoul_Rito = "Obj_HeroSoul_Rito";
sead::SafeString Obj_HeroSoul_Goron = "Obj_HeroSoul_Goron";
sead::SafeString Obj_HeroSoul_Gerudo = "Obj_HeroSoul_Gerudo";
sead::SafeString Obj_DLC_HeroSoul_Zora = "Obj_DLC_HeroSoul_Zora";
sead::SafeString Obj_DLC_HeroSoul_Rito = "Obj_DLC_HeroSoul_Rito";
sead::SafeString Obj_DLC_HeroSoul_Goron = "Obj_DLC_HeroSoul_Goron";
sead::SafeString Obj_DLC_HeroSoul_Gerudo = "Obj_DLC_HeroSoul_Gerudo";
sead::SafeString Obj_WarpDLC = "Obj_WarpDLC";
sead::SafeString Armor_116_Upper = "Armor_116_Upper";
sead::SafeString Armor_148_Upper = "Armor_148_Upper";
sead::SafeString Armor_149_Upper = "Armor_149_Upper";
sead::SafeString Armor_150_Upper = "Armor_150_Upper";
sead::SafeString Armor_151_Upper = "Armor_151_Upper";
sead::Buffer<CookTagInfo> cook_tag_info{sCookTagInfo_.size(), sCookTagInfo_.getBufferPtr()};
sead::SafeArray<sead::SafeString, 7> default_equipment_names{{
"Weapon_Default_Right",
"Weapon_Default_Bow",
"Weapon_Default_Arrow",
"Weapon_Default_Left",
"Armor_Default_Head",
"Armor_Default_Upper",
"Armor_Default_Lower",
}};
sead::SafeString Armor_168_Head = "Armor_168_Head";
sead::SafeString Armor_169_Head = "Armor_169_Head";
sead::SafeString Armor_181_Head = "Armor_181_Head";
sead::SafeString Armor_182_Head = "Armor_182_Head";
sead::SafeString Armor_183_Head = "Armor_183_Head";
sead::SafeString Armor_184_Head = "Armor_184_Head";
sead::SafeString Armor_186_Head = "Armor_186_Head";
sead::SafeString Armor_187_Head = "Armor_187_Head";
sead::SafeString Armor_188_Head = "Armor_188_Head";
sead::SafeString Armor_189_Head = "Armor_189_Head";
sead::SafeString Armor_190_Head = "Armor_190_Head";
sead::SafeString Armor_191_Head = "Armor_191_Head";
sead::SafeString Armor_192_Head = "Armor_192_Head";
sead::SafeString Armor_193_Head = "Armor_193_Head";
sead::SafeString Armor_194_Head = "Armor_194_Head";
sead::SafeString Armor_195_Head = "Armor_195_Head";
sead::SafeString Armor_196_Head = "Armor_196_Head";
sead::SafeString Armor_197_Head = "Armor_197_Head";
sead::SafeString Armor_198_Head = "Armor_198_Head";
sead::SafeString Armor_199_Head = "Armor_199_Head";
};
PouchConstants sValues;
} // namespace
PauseMenuDataMgr::PauseMenuDataMgr() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) {
mArray1[i] = nullptr;
mArray2[i] = -1;
}
for (auto& x : mArray3)
x = {};
_447e0 = {};
_447e8 = {};
_447f0 = {};
_447f8 = {};
}
PauseMenuDataMgr::~PauseMenuDataMgr() = default;
PouchItem::PouchItem() {
mData.cook.mCookEffect0 = sDummyCookEffect0;
for (s32 i = 0; i < NumIngredientsMax; ++i)
mIngredients.emplaceBack();
}
void PauseMenuDataMgr::init(sead::Heap* heap) {}
PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlIter* iter) {
sead::SafeString group;
if (iter) {
ksys::act::getSameGroupActorName(&group, item, iter);
} else {
ksys::act::getSameGroupActorName(&group, item);
}
al::ByamlIter actor_iter;
if (iter && iter->isValid() && group == item) {
actor_iter = *iter;
} else {
if (!ksys::act::InfoData::instance()->getActorIter(&actor_iter, group.cstr()))
return PouchItemType::Invalid;
}
if (ksys::act::InfoData::instance()->hasTag(actor_iter, ksys::act::tags::Arrow))
return PouchItemType::Arrow;
const char* profile_c;
if (!ksys::act::InfoData::instance()->getActorProfile(&profile_c, actor_iter))
return PouchItemType::Invalid;
const sead::SafeString profile = profile_c;
if (profile == sValues.WeaponSmallSword)
return PouchItemType::Weapon;
if (profile == sValues.WeaponLargeSword)
return PouchItemType::Weapon;
if (profile == sValues.WeaponSpear)
return PouchItemType::Weapon;
if (profile == sValues.WeaponBow)
return PouchItemType::Bow;
if (profile == sValues.WeaponShield)
return PouchItemType::Shield;
if (profile == sValues.ArmorHead)
return PouchItemType::ArmorHead;
if (profile == sValues.ArmorUpper)
return PouchItemType::ArmorUpper;
if (profile == sValues.ArmorLower)
return PouchItemType::ArmorLower;
if (profile == sValues.HorseReins)
return PouchItemType::KeyItem;
if (ksys::act::InfoData::instance()->hasTag(actor_iter, ksys::act::tags::CookResult))
return PouchItemType::Food;
if (ksys::act::InfoData::instance()->hasTag(actor_iter, ksys::act::tags::RoastItem))
return PouchItemType::Food;
if (ksys::act::InfoData::instance()->hasTag(actor_iter, ksys::act::tags::Important))
return PouchItemType::KeyItem;
return PouchItemType::Material;
}
void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count) {
if (!ksys::act::InfoData::instance()->hasTag(arrow_name.cstr(), ksys::act::tags::Arrow))
return;
const auto lock = sead::makeScopedLock(mCritSection);
s32 idx = 0;
for (auto& item : getItems()) {
if (arrow_name == item.getName()) {
if (count < item.getCount()) {
item.mValue -= count;
break;
}
count -= item.getCount();
item.mValue = 0;
}
++idx;
}
const auto num = getItemCount(arrow_name);
if (!mIsPouchForQuest && idx >= 0)
ksys::gdt::setFlag_PorchItem_Value1(num, idx);
}
void PauseMenuDataMgr::setWeaponItemValue(s32 value, PouchItemType type) {
if (isPouchItemNotWeapon(type))
return;
const auto lock = sead::makeScopedLock(mCritSection);
s32 idx = 0;
for (auto& item : getItems()) {
if (!item.isValid() || item.getType() != type) {
++idx;
continue;
}
item.setValue(value);
if (idx >= 0 && !mIsPouchForQuest)
ksys::gdt::setFlag_PorchItem_Value1(value, idx);
return;
}
}
const sead::SafeString& PauseMenuDataMgr::getDefaultEquipment(u32 idx) const {
if (idx != 2 && idx < u32(sValues.default_equipment_names.size()))
return sValues.default_equipment_names(idx);
return sead::SafeString::cEmptyString;
}
bool PauseMenuDataMgr::hasItem(const sead::SafeString& name) const {
const auto lock = sead::makeScopedLock(mCritSection);
bool ret = false;
for (auto& item : getItems()) {
if (name != item.getName())
continue;
if (ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanStack))
ret = item.getValue() > 0;
else
ret = true;
break;
}
return ret;
}
PouchItem* PauseMenuDataMgr::getMasterSword() const {
const auto lock = sead::makeScopedLock(mCritSection);
for (auto* item = getItemHead(PouchCategory::Weapon); item; item = getItems().next(item)) {
if (item->getType() != PouchItemType::Weapon)
return nullptr;
if (item->_25 && item->getName() == "Weapon_Sword_070")
return item;
}
return nullptr;
}
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
void PauseMenuDataMgr::updateDivineBeastClearFlags(int num_cleared_beasts) {
switch (num_cleared_beasts) {
case 1:
ksys::gdt::setFlag_Find_4Relic_1stClear(true);
break;
case 2:
ksys::gdt::setFlag_Find_4Relic_2ndClear(true);
ksys::gdt::setFlag_BattleArena_Level1(false, true);
ksys::gdt::setFlag_BattleArena_Level2(true, true);
break;
case 3:
ksys::gdt::setFlag_Find_4Relic_3rdClear(true);
ksys::gdt::setFlag_BattleArena_Level1(false, true);
ksys::gdt::setFlag_BattleArena_Level2(false, true);
ksys::gdt::setFlag_BattleArena_Level3(true, true);
break;
case 4:
ksys::gdt::setFlag_Find_4Relic_4thClear(true);
ksys::gdt::setFlag_BattleArena_Level1(false, true);
ksys::gdt::setFlag_BattleArena_Level2(false, true);
ksys::gdt::setFlag_BattleArena_Level3(false, true);
ksys::gdt::setFlag_BattleArena_Level4(true, true);
break;
default:
break;
}
}
} // namespace uking::ui
|