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#pragma once
#include <prim/seadSafeString.h>
namespace uking {
// TODO
class GameScene {
public:
static bool isOpenWorldDemo() { return sIsOpenWorldDemo; }
/// Get the current map type (e.g. MainFieldDungeon)
static const sead::SafeString& getCurrentMapType();
/// Get the current map name (e.g. RemainsWind, FinalTrial, ...)
static const sead::SafeString& getCurrentMapName();
private:
static bool sIsOpenWorldDemo;
};
} // namespace uking
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