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#include "KingSystem/ActorSystem/actActorCreator.h"
#include <prim/seadScopedLock.h>
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorTemplate.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actBaseProcCreateTask.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/Resource/resResourceMgrTask.h"
#include "KingSystem/Utils/HeapUtil.h"
namespace ksys::act {
SEAD_SINGLETON_DISPOSER_IMPL(ActorCreator)
ActorCreator::ActorCreator() {
mActorList.initOffset(Actor::getCreatorListNodeOffset());
mActorFactory = nullptr;
mEnableDistanceChecks = false;
mBlockSpawns = false;
_5a = true;
mForBaseProcDualHeap = nullptr;
mPlacementMgrHeap = nullptr;
}
void ActorCreator::onTaskRemoved(const util::TaskRemoveCallbackContext& context) {
if (!context.mTask)
return;
auto* task = sead::DynamicCast<BaseProcCreateTask>(context.mTask);
if (task)
task->onBaseProcCreationFailed(nullptr, true);
}
ActorCreator::~ActorCreator() = default;
bool ActorCreator::requestCreateMapActor(const char* name, sead::Heap* heap,
map::MubinIter* mubin_iter, map::Object* map_object,
BaseProcHandle* handle, int task_lane_id,
InstParamPack* params) {
const char* actor_profile;
if (!InfoData::instance()->getActorProfile(&actor_profile, name))
return false;
const char* actor_class;
ActorTemplate::instance()->getActorClass(&actor_class, actor_profile);
return requestCreateActor_(actor_class, name, heap, mubin_iter, map_object, handle,
task_lane_id, params);
}
BaseProc* ActorCreator::createActor_(const char* actor_class, const char* name, sead::Heap* heap,
InstParamPack* params, bool sleep_after_init, bool) {
auto* debug_heap = util::getDebugHeap();
bool has_debug_heap = false;
if (debug_heap && (debug_heap == heap || debug_heap->isInclude(heap))) {
res::ResourceMgrTask::instance()->controlField9c0d88(false);
has_debug_heap = true;
}
const bool is_high_priority_thread = BaseProcMgr::instance()->isHighPriorityThread();
SEAD_ASSERT(is_high_priority_thread);
BaseProcCreateTaskData data;
data.mHeap = heap;
data.mProcClass = actor_class;
data.mProcName = name;
data.mCreateDelegate = &mCreateProcDelegate;
data.mSleepAfterInit = sleep_after_init;
if (params) {
data.mParams = ¶ms->getBuffer();
data.mOtherProc = params->getProc();
}
BaseProcCreateRequest req;
req.task_remove_callback = nullptr;
req.task_lane_id = static_cast<u32>(BaseProcCreateTask::LaneId::_1);
req.task_data = &data;
auto* actor = BaseProcMgr::instance()->createProc(req);
if (has_debug_heap)
res::ResourceMgrTask::instance()->controlField9c0d88(true);
return actor;
}
Actor* ActorCreator::createActor(const char* name, sead::Heap* heap, InstParamPack* params,
bool sleep_after_init, bool block_other_synchronous_spawns) {
BaseProc* proc = nullptr;
if (block_other_synchronous_spawns)
mBlockSpawns = true;
if (block_other_synchronous_spawns || !mBlockSpawns) {
const char* profile;
if (InfoData::instance()->getActorProfile(&profile, name)) {
const char* actor_class;
ActorTemplate::instance()->getActorClass(&actor_class, profile);
proc = createActor_(actor_class, name, heap, params, sleep_after_init);
}
}
auto* actor = sead::DynamicCast<Actor>(proc);
if (!actor && proc)
proc->deleteLater(BaseProc::DeleteReason::_0);
return actor;
}
bool ActorCreator::requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
map::MubinIter* mubin_iter, map::Object* map_object,
BaseProcHandle* handle, int task_lane_id,
InstParamPack* params) {
BaseProcCreateTaskData data;
data.mHeap = heap;
data.mProcClass = actor_class;
data.mProcName = name;
data.mMubinIter = mubin_iter;
data.mMapObject = map_object;
data.mCreateDelegate = &mCreateProcDelegate;
data.mProcHandle = handle;
if (params) {
data.mParams = ¶ms->getBuffer();
data.mOtherProc = params->getProc();
}
BaseProcCreateRequest req;
req.task_lane_id = task_lane_id;
req.task_data = &data;
req.task_remove_callback = &mTaskRemovedDelegate;
return BaseProcMgr::instance()->requestCreateProc(req);
}
bool ActorCreator::requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
map::Object* map_object, BaseProcHandle* handle,
int task_lane_id, InstParamPack* params) {
BaseProcCreateTaskData data;
data.mHeap = heap;
data.mProcClass = actor_class;
data.mProcName = name;
data.mCreateDelegate = &mCreateProcDelegate;
data.mMapObject = map_object;
data.mProcHandle = handle;
if (params) {
data.mParams = ¶ms->getBuffer();
data.mOtherProc = params->getProc();
}
BaseProcCreateRequest req;
req.task_lane_id = task_lane_id;
req.task_data = &data;
req.task_remove_callback = &mTaskRemovedDelegate;
return BaseProcMgr::instance()->requestCreateProc(req);
}
bool ActorCreator::requestCreateActor(const char* name, sead::Heap* heap, BaseProcHandle* handle,
InstParamPack* params, map::Object* map_object,
int task_lane_id) {
const char* actor_profile;
if (!InfoData::instance()->getActorProfile(&actor_profile, name))
return false;
const char* actor_class;
ActorTemplate::instance()->getActorClass(&actor_class, actor_profile);
if (mBlockSpawns)
return false;
return requestCreateActor_(actor_class, name, heap, map_object, handle, task_lane_id, params);
}
// NON_MATCHING: OffsetList iteration
void ActorCreator::enableDistanceUnloadChecks() {
const auto lock = sead::makeScopedLock(mActorListCS);
for (auto it = mActorList.robustBegin(); it != mActorList.robustEnd(); ++it) {
auto& actor = *it;
if (!isWeaponOrArmor(&actor) || actor.getProfile().include("ArmorExtra"))
actor.getActorFlags2().set(Actor::ActorFlag2::NoDistanceCheck);
}
mEnableDistanceChecks = true;
}
void ActorCreator::eraseActor(Actor* actor) {
const auto lock = sead::makeScopedLock(mActorListCS);
mActorList.erase(actor);
actor->mCreator = nullptr;
}
void ActorCreator::addScale(InstParamPack& pack, float scale) {
addScale(pack, {scale, scale, scale});
}
void ActorCreator::addScale(InstParamPack& pack, const sead::Vector3f& scale) {
sead::SafeString key = "@S";
pack.getBuffer().add(scale, key);
}
bool ActorCreator::isAITreeParam(const InstParamPack::Entry& entry) {
return sead::SafeString("=AT") == entry.key;
}
void ActorCreator::addAITreeParam(InstParamPack& pack, const sead::SafeString& value,
const sead::SafeString& name) {
pack.getBuffer().add(true, "=AT");
pack.getBuffer().add(value, name);
}
void ActorCreator::addAITreeParam(InstParamPack& pack, int value, const sead::SafeString& name) {
pack.getBuffer().add(true, "=AT");
pack.getBuffer().add(value, name);
}
void ActorCreator::addAITreeParam(InstParamPack& pack, u32 value, const sead::SafeString& name) {
pack.getBuffer().add(true, "=AT");
pack.getBuffer().add(value, name);
}
void ActorCreator::addAITreeParam(InstParamPack& pack, bool value, const sead::SafeString& name) {
pack.getBuffer().add(true, "=AT");
pack.getBuffer().add(value, name);
}
void ActorCreator::setCreatePriorityState1(InstParamPack& pack, BaseProc* proc) {
pack.setProc(proc);
proc->setCreatePriorityState1();
}
void ActorCreator::setCreatePriorityState2(InstParamPack& pack, BaseProc* proc) {
pack.setProc(proc);
proc->setCreatePriorityState2();
pack.getBuffer().add(true, "@W");
}
} // namespace ksys::act
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