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#pragma once
#include <basis/seadTypes.h>
#include <math/seadMatrix.h>
#include <prim/seadSafeString.h>
namespace ksys {
struct MesTransceiverId;
namespace act {
class Actor;
class BaseProc;
/// Provides read-only access to actor data for safe, multi-threaded access.
class ActorLinkConstDataAccess {
public:
ActorLinkConstDataAccess() = default;
explicit ActorLinkConstDataAccess(BaseProc* proc) { acquire(proc); }
/// Destructor that automatically releases any acquired BaseProc.
~ActorLinkConstDataAccess();
ActorLinkConstDataAccess(const ActorLinkConstDataAccess&) = delete;
ActorLinkConstDataAccess& operator=(const ActorLinkConstDataAccess&) = delete;
ActorLinkConstDataAccess(ActorLinkConstDataAccess&& other) noexcept {
*this = std::move(other);
}
ActorLinkConstDataAccess& operator=(ActorLinkConstDataAccess&& other) noexcept {
std::swap(mAcquired, other.mAcquired);
std::swap(mProc, other.mProc);
return *this;
}
/// Acquire a BaseProc. This increments its reference count.
/// If an actor was already acquired, it is released.
bool acquire(BaseProc* proc);
void release() { acquire(nullptr); }
bool hasProc() const { return mProc != nullptr; }
const MesTransceiverId* getMessageTransceiverId() const;
const Actor* getActor() const;
const sead::Matrix34f& getActorMtx();
protected:
friend class ActorConstDataAccess;
friend class BaseProc;
friend class BaseProcHandle;
friend class BaseProcUnit;
bool mAcquired = false;
BaseProc* mProc = nullptr;
};
/// Acquire the specified BaseProc using `accessor`. Using ActorLinkConstDataAccess is mandatory
/// when acquiring from a low priority thread (see BaseProcMgr for a definition).
bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from,
s32 = 2);
} // namespace act
} // namespace ksys
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