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#pragma once
#include <basis/seadTypes.h>
#include <prim/seadSafeString.h>
#include <utility>
namespace ksys::act {
class BaseProc;
/// Holds a reference to a BaseProc for safe, multi-threaded access.
class BaseProcAccessor {
public:
BaseProcAccessor() = default;
explicit BaseProcAccessor(BaseProc* proc) { acquire(proc); }
/// Destructor that automatically releases any acquired BaseProc.
~BaseProcAccessor();
BaseProcAccessor(const BaseProcAccessor&) = delete;
BaseProcAccessor& operator=(const BaseProcAccessor&) = delete;
BaseProcAccessor(BaseProcAccessor&& other) noexcept { *this = std::move(other); }
BaseProcAccessor& operator=(BaseProcAccessor&& other) noexcept {
std::swap(mAcquired, other.mAcquired);
std::swap(mProc, other.mProc);
return *this;
}
/// Acquire a BaseProc. This increments its reference count.
/// If an actor was already acquired, it is released.
bool acquire(BaseProc* proc);
void release() { acquire(nullptr); }
bool hasProc() const { return mProc != nullptr; }
protected:
friend class ActorLinkConstDataAccess;
friend class BaseProc;
friend class BaseProcHandle;
friend class BaseProcUnit;
bool mAcquired = false;
BaseProc* mProc = nullptr;
};
/// Acquire the specified BaseProc using `accessor`. Using ActorLinkConstDataAccess is mandatory
/// when acquiring from a low priority thread (see BaseProcMgr for a definition).
bool acquireProc(BaseProcAccessor* accessor, BaseProc* proc, const sead::SafeString& from, s32 = 2);
} // namespace ksys::act
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