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#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadTypedBitFlag.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::act {
class ActorDebug {
SEAD_SINGLETON_DISPOSER(ActorDebug)
ActorDebug();
virtual ~ActorDebug();
public:
enum class Flag {
_10000000 = 0x10000000,
_20000000 = 0x20000000,
};
struct HashUnused {
u32 hash = 0;
u32 b;
};
const char* getNullStr(HashUnused* u);
bool hasFlag(Flag flag) const { return mFlags.isOn(flag); }
void* _28;
sead::TypedBitFlag<Flag> mFlags;
u8 TEMP1[0x2DC];
f32 mDispDistanceMultiplier;
u8 TEMP2[0x114];
};
KSYS_CHECK_SIZE_NX150(ActorDebug, 0x428);
} // namespace ksys::act
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