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#pragma once
#include <basis/seadTypes.h>
#include <container/seadBuffer.h>
#include <prim/seadRuntimeTypeInfo.h>
namespace ksys::act {
class Actor;
class IDamageManager;
class DamageCallback {
public:
virtual ~DamageCallback() {}
virtual void call(u32* a1, s32* a2, u32* a3, u32* a4, u32* a5, u64 a6);
DamageCallback* mPrev;
DamageCallback* mNext;
IDamageManager* mDamageManager;
u32 mEventId;
};
class Struct20Base {
SEAD_RTTI_BASE(Struct20Base)
public:
virtual ~Struct20Base() = default;
virtual void reset();
virtual void combineMaybe(Struct20Base* other);
};
class IDamageManager {
public:
explicit IDamageManager(Actor* actor) : mActor(actor) {}
SEAD_RTTI_BASE(IDamageManager)
virtual ~IDamageManager() = default;
virtual u32 getDamage() = 0;
virtual s32 getField48() = 0;
virtual s32 getMinDmg() = 0;
virtual s32 getField50() = 0;
virtual s32 getField54() = 0;
virtual bool checkDamageFlags() = 0;
virtual s32 getFlags2() = 0;
virtual void addDamageCallback(s32 eventId, DamageCallback* callback);
virtual void removeDamageCallback(DamageCallback* callback);
// Sturct20 for Damage receive/send?
Struct20Base* mStruct20_a = nullptr;
Struct20Base* mStruct20_b = nullptr;
Actor* mActor = nullptr;
sead::Buffer<DamageCallback*> mCallbacks{};
// Callback status flags?
s32 mField_30 = 0;
s8 mField_34 = 0;
};
} // namespace ksys::act
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