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#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
namespace ksys::act {
bool getSystemIsGetItemSelf(InfoData* data, const char* actor) {
return data->getBool(actor, "systemIsGetItemSelf");
}
bool getSystemIsGetItemSelf(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "systemIsGetItemSelf");
}
int getGeneralLife(InfoData* data, const char* actor) {
return data->getInt(actor, "generalLife", 100);
}
int getGeneralLife(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "generalLife", 100);
}
int getEnemyRank(InfoData* data, const char* actor) {
return data->getInt(actor, "enemyRank");
}
int getAttackPower(InfoData* data, const char* actor) {
return data->getInt(actor, "attackPower");
}
int getWeaponCommonGuardPower(InfoData* data, const char* actor) {
return data->getInt(actor, "weaponCommonGuardPower");
}
float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor) {
return data->getFloat(actor, "weaponCommonSharpWeaponPer", 10.0);
}
int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMin");
}
int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMax");
}
int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMin");
}
int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMax");
}
bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonSharpWeaponAddCrit");
}
int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMin");
}
int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMax");
}
int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMin");
}
int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMax");
}
int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMin");
}
int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMax");
}
int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMin");
}
int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMax");
}
float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMin", 1.0);
}
float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMax", 1.0);
}
bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSpreadFire");
}
bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddZoomRapid");
}
float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMin", 1.0);
}
float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMax", 1.0);
}
bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSurfMaster");
}
} // namespace ksys::act
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