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#pragma once
#include <container/seadBuffer.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::phys {
class Constraint;
}
namespace ksys::act {
class Actor;
class PhysicsConstraints {
public:
PhysicsConstraints();
~PhysicsConstraints();
bool initialize(Actor* actor, sead::Heap* heap);
void finalize();
void calc();
private:
sead::Buffer<phys::Constraint*> mConstraints;
bool _10 = false;
bool _11 = false;
};
KSYS_CHECK_SIZE_NX150(PhysicsConstraints, 0x18);
} // namespace ksys::act
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