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path: root/src/KingSystem/Ecosystem/ecoLevelSensor.cpp
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#include "KingSystem/Ecosystem/ecoLevelSensor.h"
#include "KingSystem/GameData/gdtManager.h"
#include "KingSystem/Resource/resLoadRequest.h"
#include "KingSystem/Utils/Byaml/Byaml.h"

namespace ksys::eco {

LevelSensor::LevelSensor() = default;

LevelSensor::~LevelSensor() {
    mResHandle.requestUnload2();
    if (mRootIter)
        delete mRootIter;
}

void LevelSensor::init(sead::Heap* heap) {
    res::LoadRequest req;
    req.mRequester = "LevelSensor";
    mResHandle.load("Ecosystem/LevelSensor.byml", &req);
    auto* res = sead::DynamicCast<sead::DirectResource>(mResHandle.getResource());
    mRootIter = new (heap) al::ByamlIter(res->getRawData());
}

void LevelSensor::calculatePoints() {
    if (mDefaultPoints >= 0) {
        mPoints = mDefaultPoints;
    } else {
        al::ByamlIter flag;
        if (!mRootIter->tryGetIterByKey(&flag, "flag")) {
            return;
        }
        float point_sum = 0;
        for (int index = 0; index < flag.getSize(); index++) {
            al::ByamlIter iter_enemy;
            if (!flag.tryGetIterByIndex(&iter_enemy, index)) {
                return;
            }
            const char* name;
            if (!iter_enemy.tryGetStringByKey(&name, "name")) {
                return;
            }
            s32 kill_count = 0;
            if (!gdt::Manager::instance()->getParam().get().getS32(&kill_count, name)) {
                bool unique_kill = false;
                if (gdt::Manager::instance()->getParam().get().getBool(&unique_kill, name)) {
                    if (unique_kill) {
                        kill_count = 1;
                    }
                }
            }
            if (kill_count > 0) {
                f32 point;
                if (!iter_enemy.tryGetFloatByKey(&point, "point")) {
                    return;
                }
                point_sum += point * kill_count;
            }
        }
        mPoints = point_sum;
    }
    al::ByamlIter setting_iter;
    if (mRootIter->tryGetIterByKey(&setting_iter, "setting")) {
        f32 Level2WeaponPower;
        f32 Level2EnemyPower;
        if (setting_iter.tryGetFloatByKey(&Level2WeaponPower, "Level2WeaponPower") &&
            setting_iter.tryGetFloatByKey(&Level2EnemyPower, "Level2EnemyPower")) {
            mWeaponPoints = mPoints * Level2WeaponPower;
            mEnemyPoints = mPoints * Level2EnemyPower;
        }
    }
}

}  // namespace ksys::eco