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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace ksys::eft {
class FootStepCalcOn : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(FootStepCalcOn, ksys::act::ai::Action)
public:
explicit FootStepCalcOn(const InitArg& arg);
~FootStepCalcOn() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mActor_d{};
// dynamic_param at offset 0x30
sead::SafeString mInstanceName_d{};
};
} // namespace ksys::eft
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