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#pragma once
#include <heap/seadDisposer.h>
namespace ksys::act {
class Actor;
}
namespace ksys::evt {
class Event;
class Metadata;
// TODO
class Manager {
SEAD_SINGLETON_DISPOSER(Manager)
Manager();
virtual ~Manager();
public:
void init(sead::Heap* heap);
Event* getActiveEvent() const;
bool hasActiveEvent() const;
sead::Heap* getEventHeap() const { return mEventHeap; }
bool callEvent(const Metadata& metadata, act::Actor* actor = nullptr, void* x = nullptr);
private:
u8 pad_20[0x1d178 - 0x20];
sead::Heap* mEventHeap;
};
} // namespace ksys::evt
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