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#include "KingSystem/Map/mapObject.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
#include "KingSystem/Map/mapObjectLink.h"
#include "KingSystem/Utils/Debug.h"
namespace ksys::map {
Object::Object() = default;
Object::~Object() {
if (mLinkData != nullptr) {
mLinkData->release(this, true);
mLinkData = nullptr;
}
}
void Object::free() {
mId = 0;
_10 = nullptr;
_18 = nullptr;
_20 = nullptr;
if (mProc)
mProc = nullptr;
// TODO: figure out what this is
mFlags0.reset(Flag0::Freed);
mHardModeFlags.reset(HardModeFlag::ActorCreated);
if (mFlags0.isOn(Flag0::_80000))
mFlags0.set(Flag0::_40000);
else
mFlags0.set(Flag0::_8);
if (mLinkData)
mLinkData->field_57 = 0;
}
// NON_MATCHING: functionally equivalent; CSEL instruction flipped
bool Object::getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) const {
act::BaseProcMgr* instance = act::BaseProcMgr::instance();
if (instance == nullptr || !instance->isHighPriorityThread() || mProc == nullptr)
return accessor.acquire(nullptr);
if (mProc->isInit() || mProc->isCalc())
return accessor.acquire(mProc);
return accessor.acquire(nullptr);
}
act::Actor* Object::getActor() const {
return sead::DynamicCast<act::Actor>(mProc);
}
void Object::registerBaseProc(act::BaseProc* proc) {
const char* sActorStateStrings[4] = {"Init", "Calc", "Sleep", "Delete"};
if (mProc != nullptr && mProc != proc) {
sead::FixedSafeString<1000> message;
message.format("%p (%s:%p:%s) → (%s:%p:%s) \n", this, mProc->getName().cstr(), mProc,
sActorStateStrings[static_cast<s32>(mProc->getState())],
proc->getName().cstr(), proc,
sActorStateStrings[static_cast<s32>(proc->getState())]);
util::PrintDebug(message);
}
mProc = proc;
mFlags0.set(Flag0::_80);
mFlags0.reset(Flag0::_80000000);
mHardModeFlags.set(HardModeFlag::ActorCreated);
}
void Object::setBaseProcDirect(act::BaseProc* proc) {
mProc = proc;
}
bool Object::checkActorDataFlag(const PlacementActors* pa, ActorData::Flag flag) const {
return pa->mActorData[mActorDataIdx].mFlags.isOnBit(flag);
}
bool Object::isEnemyOrNpcOrActiveOrMapPassive() const {
if (mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
return true;
auto pa = PlacementMgr::instance()->mPlacementActors;
if (pa == nullptr)
return false;
return !checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
}
bool Object::isNpcOrActiveOrMapPassiveOrFlag1() const {
auto actFlags = mActorFlags8;
if (actFlags.isZero())
return true;
auto pa = PlacementMgr::instance()->mPlacementActors;
if (pa == nullptr)
return false;
if (checkActorDataFlag(pa, ActorData::Flag::_16) ||
actFlags.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
return false;
return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
}
bool Object::isMapPassive(const PlacementActors* pa) const {
if (mActorFlags8.isZero())
return true;
if (pa == nullptr)
return false;
if (pa->mActorData[mActorDataIdx].mFlags.isOnBit(ActorData::Flag::_16) ||
mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
return false;
return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
}
bool Object::isEnemyOrNpc(const PlacementActors* pa) const {
return checkActorDataFlag(pa, ActorData::Flag::EnemyOrNpc_DisableFlashback);
}
bool Object::isFlags8Cleared() const {
return mActorFlags8.isZero();
}
f32 Object::getDispDistance(const ActorData* data, bool get_diameter, u32 unused,
bool ignore_radius) const {
if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
return 0.0;
f32 dist = getTraverseDist(data, get_diameter, unused, ignore_radius);
f32 mult = getDispDistanceMultiplier();
if (dist > 0.0)
return dist * mult;
else
return 100.0 * mult;
}
f32 Object::getDispDistance(const PlacementActors* pa, bool get_diameter,
bool ignore_radius) const {
auto* dat = &pa->mActorData[mActorDataIdx];
return getDispDistance(dat, get_diameter, 0, ignore_radius);
}
f32 Object::getDispDistance(bool get_diameter, bool ignore_radius) const {
auto pa = PlacementMgr::instance()->mPlacementActors;
return getDispDistance(pa, get_diameter, ignore_radius);
}
[[gnu::noinline]] f32 Object::getTraverseDist(const ActorData* data, bool get_diameter, u32,
bool ignore_radius) const {
using DFlag = ActorData::Flag;
f32 dist = 0.0;
if (mFlags.isOn(Flag::HasTraversePos) && !ignore_radius) {
mMubinIter.tryGetParamFloatByKey(&dist, "TraverseRadiusXZ");
if (get_diameter)
dist = dist * 2;
}
// TODO: inline here?
if (data->mFlags.isOnBit(DFlag::TraverseDistReset))
return dist + 0.0;
if (data->mFlags.isOnBit(DFlag::TraverseDist400) ||
data->mFlags.isOnBit(DFlag::TraverseDist200) ||
data->mFlags.isOnBit(DFlag::TraverseDist4000) ||
data->mFlags.isOnBit(DFlag::TraverseDist800))
return mTraverseDist + dist;
if (data->mFlags.isOffBit(DFlag::TraverseDist2000))
return mTraverseDist + dist;
return mTraverseDist;
}
f32 Object::getTraverseDistForLOD() const {
using DFlag = ActorData::Flag;
auto* data = &PlacementMgr::instance()->mPlacementActors->mActorData[mActorDataIdx];
f32 dist = 0.0;
if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
return 0.0;
if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
dist = 0.0;
else if (data->mFlags.isOnBit(DFlag::TraverseDist400) ||
data->mFlags.isOnBit(DFlag::TraverseDist200) ||
data->mFlags.isOnBit(DFlag::TraverseDist4000) ||
data->mFlags.isOnBit(DFlag::TraverseDist800))
dist = mTraverseDist + 0.0;
else if (data->mFlags.isOffBit(DFlag::TraverseDist2000))
dist = mTraverseDist + 0.0;
else
dist = mTraverseDist;
f32 mult = getDispDistanceMultiplier();
if (dist > 0.0)
return dist * mult;
else
return 100.0 * mult;
}
sead::Vector3f Object::getScale() const {
sead::Vector3f vec;
mMubinIter.getScale(&vec);
return vec;
}
const char* Object::getUnitConfigName() const {
auto* mgr = PlacementMgr::instance();
if (mgr != nullptr && mgr->mPlacementActors != nullptr)
return mgr->mPlacementActors->mActorData[mActorDataIdx].mActorName.cstr();
return getUnitConfigNameFromByaml();
}
const char* Object::getUnitConfigNameFromByaml() const {
const char* result;
if (!mMubinIter.tryGetParamStringByKey(&result, "UnitConfigName"))
result = "";
return result;
}
Object* Object::findPlacementLODLinkObject(const PlacementActors*) const {
if (!mLinkData)
return nullptr;
ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD);
if (result)
return result->other_obj;
return nullptr;
}
Object* Object::findPlacementLODLinkObject() const {
if (!mLinkData)
return nullptr;
ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD);
if (result)
return result->other_obj;
return nullptr;
}
const char* Object::getHashIdStringDebug() const {
act::ActorDebug::HashUnused t;
const char* terminator;
if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId"))
terminator = act::ActorDebug::instance()->getNullStr(&t);
else
terminator = "";
return terminator;
}
const char* Object::getHashIdStringDebug_0() const {
act::ActorDebug::HashUnused t;
const char* terminator;
if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId"))
terminator = act::ActorDebug::instance()->getNullStr(&t);
else
terminator = "";
return terminator;
}
void* Object::getRails() const {
if (!mLinkData)
return nullptr;
return mLinkData->mRails;
}
void* Object::getRails_0() const {
if (!mLinkData)
return nullptr;
return mLinkData->mRails;
}
bool Object::allocLinkData(sead::Heap* heap) {
mLinkData = new (heap) ObjectLinkData;
return mLinkData != nullptr;
}
bool Object::hasGenGroup() const {
if (!mLinkData)
return false;
return mLinkData->mGenGroup != nullptr;
}
void Object::incrementLinkNum() {
if (mNumLinksPointingToMe != 0xFF) {
mNumLinksPointingToMe += 1;
return;
}
auto name = sead::SafeString(getUnitConfigName());
if (name == "LinkTagNone") {
// More than 255 actors are specified in one generation group.
// If it is not a test, consult the programmer.
printDebugMsg(this,
"一つの生成グループに 255 以上のアクタが指定されています。"
"テストで無ければプログラマに相談",
nullptr);
return;
}
// We have exceeded the expected number of links.
// If it's not a test, talk to your programmer.
printDebugMsg(this, "リンクの想定数を越えました。テストで無ければプログラマに相談", nullptr);
}
void Object::decrementLinkNum() {
if (mNumLinksPointingToMe != 0)
--mNumLinksPointingToMe;
}
sead::Vector3f Object::getRotate() const {
sead::Vector3f result;
mMubinIter.getRotate(&result);
return result;
}
// NON_MATCHING: Vec3f copy incorrect
void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const {
if (mFlags.isOn(Flag::HasTraversePos)) {
mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos");
} else {
*traverse_pos = mTranslate;
}
*load_dist = getLoadDistance(false);
}
void Object::getUniqueName(const char** out) const {
if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName"))
*out = "";
}
void Object::setTranslate(const sead::Vector3f& translate) {
mTranslate = translate;
}
} // namespace ksys::map
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