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#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
namespace ksys::phys {
BoxWaterRigidBody* BoxWaterRigidBody::make(RigidBodyInstanceParam* param, sead::Heap* heap) {
return createBoxWater(param, heap);
}
BoxWaterRigidBody::BoxWaterRigidBody(hkpRigidBody* hk_body, BoxWaterShape* shape,
ContactLayerType layer_type, const sead::SafeString& name,
bool unused, sead::Heap* heap)
: RigidBodyFromShape(hk_body, layer_type, name, true, heap), mShape(shape) {}
BoxWaterRigidBody::~BoxWaterRigidBody() {
delete mShape;
}
void BoxWaterRigidBody::setExtents(const sead::Vector3f& extents) {
if (mShape->setExtents(extents))
updateShape();
}
void BoxWaterRigidBody::setTranslate(const sead::Vector3f& translate) {
if (mShape->setTranslate(translate))
updateShape();
}
const sead::Vector3f& BoxWaterRigidBody::getExtents() const {
return mShape->mExtents;
}
const sead::Vector3f& BoxWaterRigidBody::getTranslate() const {
return mShape->mTranslate;
}
void BoxWaterRigidBody::setMaterialMask(const MaterialMask& mask) {
mShape->setMaterialMask(mask);
}
const MaterialMask& BoxWaterRigidBody::getMaterialMask() const {
return mShape->mMaterialMask;
}
float BoxWaterRigidBody::getVolume() {
return mShape->getVolume();
}
Shape* BoxWaterRigidBody::getShape_() {
return mShape;
}
const Shape* BoxWaterRigidBody::getShape_() const {
return mShape;
}
u32 BoxWaterRigidBody::getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk,
const sead::Vector3f& contact_point) {
masks->ignored_layers = ~mContactMask.getDirect();
masks->collision_filter_info = getCollisionFilterInfo();
masks->material_mask = getMaterialMask().getRawData();
return 0;
}
} // namespace ksys::phys
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