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#pragma once
#include <math/seadVector.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h>
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
#include "KingSystem/Physics/physMaterialMask.h"
class hkpPlaneShape;
namespace ksys::phys {
struct BoxShapeParam;
class BoxWaterShape : public Shape {
SEAD_RTTI_OVERRIDE(BoxWaterShape, Shape)
public:
enum class Flag {
IsWater = 1 << 0,
Dirty = 1 << 1,
/// Whether we have a transform (translation and/or rotation).
HasTransform = 1 << 2,
};
static BoxWaterShape* make(const BoxShapeParam& param, sead::Heap* heap);
BoxWaterShape* clone(sead::Heap* heap) const;
BoxWaterShape(const BoxShapeParam& param, hkpPlaneShape* hk_shape);
~BoxWaterShape() override;
void setMaterialMask(const MaterialMask& mask);
bool setExtents(const sead::Vector3f& extents);
bool setTranslate(const sead::Vector3f& translate);
float getVolume() const override;
hkpShape* getHavokShape() override;
const hkpShape* getHavokShape() const override;
const hkpShape* updateHavokShape() override;
void setScale(float scale) override;
ShapeType getType() const override { return ShapeType::BoxWater; }
bool hasNoTransform() const {
return mTranslate == sead::Vector3f(0, 0, 0) && mRotate == sead::Vector3f(0, 0, 0);
}
sead::Vector3f mExtents;
sead::TypedBitFlag<Flag, sead::Atomic<u32>> mFlags;
sead::Vector3f mTranslate;
sead::Vector3f mRotate;
hkpPlaneShape* mHavokShape{};
MaterialMask mMaterialMask{};
};
} // namespace ksys::phys
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