blob: 1724835bbb00e96f9fa8732ffac42430b19cc1bc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#pragma once
#include <math/seadVector.h>
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
namespace ksys::phys {
class PolytopeShape;
struct CharacterPrismShapeParam {
float radius = 0.35;
float ring0_distance = 0.5;
float ring1_distance = 1.5;
float end_vertex_distance = 1.8;
sead::Vector3f offset = sead::Vector3f::zero;
CommonShapeParam common;
};
/// A "stretched bipyramid" shape with a top and bottom vertex and two rings of eight vertices
/// between them.
class CharacterPrismShape : public Shape {
SEAD_RTTI_OVERRIDE(CharacterPrismShape, Shape)
public:
~CharacterPrismShape() override;
static CharacterPrismShape* make(const CharacterPrismShapeParam& param, sead::Heap* heap);
CharacterPrismShape* clone(sead::Heap* heap) const;
void setMaterialMask(const MaterialMask& mask);
const MaterialMask& getMaterialMask() const;
ShapeType getType() const override { return ShapeType::CharacterPrism; }
float getVolume() const override;
hkpShape* getHavokShape() override;
const hkpShape* getHavokShape() const override;
const hkpShape* updateHavokShape() override;
void setScale(float scale) override;
PolytopeShape* getUnderlyingShape() const { return mShape; }
private:
static constexpr int RING_VERTEX_NUM = 8;
static constexpr int SHAPE_VERTEX_NUM = RING_VERTEX_NUM * 2 + 2;
/// The underlying shape for this character prism shape.
PolytopeShape* mShape{};
float mRadius;
float mRing0Distance;
float mRing1Distance;
float mEndVertexDistance;
sead::Vector3f mOffset;
float mScale;
};
} // namespace ksys::phys
|