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#pragma once
#include "KingSystem/Physics/RigidBody/physRigidBodyFromShape.h"
namespace ksys::phys {
struct BoxShapeParam;
struct CapsuleShapeParam;
struct CharacterPrismShapeParam;
struct CylinderShapeParam;
struct PolytopeShapeParam;
struct SphereShapeParam;
class ListShape;
class ListShapeRigidBody : public RigidBodyFromShape {
SEAD_RTTI_OVERRIDE(ListShapeRigidBody, RigidBodyFromShape)
public:
static ListShapeRigidBody* make(RigidBodyInstanceParam* param, sead::Heap* heap);
ListShapeRigidBody(hkpRigidBody* hk_body, ListShape* shape, ContactLayerType layer_type,
const sead::SafeString& name, bool set_flag_10, sead::Heap* heap);
~ListShapeRigidBody() override;
/// Replace the shape at the specified index with a new sphere shape.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewSphere(int index, const SphereShapeParam& param, sead::Heap* heap);
/// Replace the shape at the specified index with a new capsule shape.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewCapsule(int index, const CapsuleShapeParam& param, sead::Heap* heap);
/// Replace the shape at the specified index with a new cylinder shape.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewCylinder(int index, const CylinderShapeParam& param, sead::Heap* heap);
/// Replace the shape at the specified index with a new box shape.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewBox(int index, const BoxShapeParam& param, sead::Heap* heap);
/// Replace the shape at the specified index with a new polytope shape.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewPolytope(int index, const PolytopeShapeParam& param, sead::Heap* heap);
/// Replace the shape at the specified index with a new character prism.
/// The shape that is being replaced will be deleted.
Shape* replaceWithNewCharacterPrism(int index, const CharacterPrismShapeParam& param,
sead::Heap* heap);
/// Set the material mask for the shape at the specified index.
void setMaterialMask(const MaterialMask& mask, int index);
/// Get the material mask for the shape at the specified index.
const MaterialMask& getMaterialMask(int index) const;
float getVolume() override;
protected:
Shape* getShape_() override;
const Shape* getShape_() const override;
u32 getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk,
const sead::Vector3f& contact_point) override;
private:
ListShape* mShape{};
};
} // namespace ksys::phys
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