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#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
namespace ksys::phys {
SphereRigidBody* SphereRigidBody::make(RigidBodyInstanceParam* param, sead::Heap* heap) {
return createSphere(param, heap);
}
SphereRigidBody::SphereRigidBody(hkpRigidBody* hk_body, SphereShape* shape,
ContactLayerType layer_type, const sead::SafeString& name,
bool set_flag_10, sead::Heap* heap)
: RigidBodyFromShape(hk_body, layer_type, name, set_flag_10, heap), mShape(shape) {}
SphereRigidBody::~SphereRigidBody() {
if (hasFlag(RigidBody::Flag::_10) && mShape) {
delete mShape;
mShape = nullptr;
}
}
void SphereRigidBody::setRadius(float radius) {
if (mShape->setRadius(radius))
updateShape();
}
void SphereRigidBody::setTranslate(const sead::Vector3f& translate) {
if (mShape->setTranslate(translate))
updateShape();
}
float SphereRigidBody::getRadius() const {
return mShape->mRadius;
}
const sead::Vector3f& SphereRigidBody::getTranslate() const {
return mShape->mTranslate;
}
void SphereRigidBody::getTransformedTranslate(sead::Vector3f* translate) {
lock();
const auto& transform = getHkBody()->getMotion()->getMotionState()->getTransform();
unlock();
mShape->getTranslate(translate, transform);
}
void SphereRigidBody::setMaterialMask(const MaterialMask& mask) {
mShape->setMaterialMask(mask);
}
const MaterialMask& SphereRigidBody::getMaterialMask() const {
return mShape->mMaterialMask;
}
float SphereRigidBody::getVolume() {
return mShape->getVolume();
}
Shape* SphereRigidBody::getShape_() {
return mShape;
}
const Shape* SphereRigidBody::getShape_() const {
return mShape;
}
u32 SphereRigidBody::getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk,
const sead::Vector3f& contact_point) {
masks->ignored_layers = ~mContactMask.getDirect();
masks->collision_filter_info = getCollisionFilterInfo();
masks->material_mask = getMaterialMask().getRawData();
return 0;
}
} // namespace ksys::phys
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