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#pragma once
#include <container/seadBuffer.h>
#include <prim/seadSafeString.h>
#include <utility/aglParameter.h>
#include <utility/aglParameterObj.h>
#include "KingSystem/Physics/physDefines.h"
namespace ksys::phys {
enum class ShapeType;
struct BoxShapeParam;
struct CapsuleShapeParam;
struct CharacterPrismShapeParam;
struct CommonShapeParam;
struct CylinderShapeParam;
struct PolytopeShapeParam;
struct SphereShapeParam;
struct ShapeParamObj : agl::utl::ParameterObj {
ShapeParamObj();
~ShapeParamObj() override;
ShapeParamObj(const ShapeParamObj&) = delete;
auto operator=(const ShapeParamObj&) = delete;
bool parse(const agl::utl::ResParameterObj& res_obj, sead::Heap* heap);
ShapeType getShapeType() const;
void getCommon(CommonShapeParam* param) const;
void getSphere(SphereShapeParam* param) const;
void getCapsule(CapsuleShapeParam* param) const;
void getCylinder(CylinderShapeParam* param) const;
void getBox(BoxShapeParam* param) const;
void getPolytope(PolytopeShapeParam* param) const;
void getCharacterPrism(CharacterPrismShapeParam* param) const;
agl::utl::Parameter<sead::FixedSafeString<32>> shape_type;
agl::utl::Parameter<float> radius;
agl::utl::Parameter<float> convex_radius;
agl::utl::Parameter<sead::Vector3f> translate_0;
agl::utl::Parameter<sead::Vector3f> translate_1;
agl::utl::Parameter<sead::Vector3f> rotate;
agl::utl::Parameter<int> vertex_num;
sead::Buffer<agl::utl::Parameter<sead::Vector3f>> vertices;
agl::utl::Parameter<sead::FixedSafeString<32>> material;
agl::utl::Parameter<sead::FixedSafeString<32>> sub_material;
agl::utl::Parameter<sead::FixedSafeString<32>> wall_code;
agl::utl::Parameter<sead::FixedSafeString<32>> floor_code;
agl::utl::Parameter<bool> item_code_disable_stick;
};
} // namespace ksys::phys
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