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#pragma once
#include <math/seadMatrix.h>
#include <math/seadQuat.h>
#include <math/seadVector.h>
#include "KingSystem/Physics/physDefines.h"
class hkpRigidBody;
namespace ksys::phys {
class RigidBodyAccessor {
public:
explicit RigidBodyAccessor(hkpRigidBody* body);
virtual ~RigidBodyAccessor();
hkpRigidBody* getBody() const { return mBody; }
MotionType getMotionType() const;
void getPosition(sead::Vector3f* pos) const;
void getRotation(sead::Quatf* rot) const;
void getTransform(sead::Matrix34f* mtx) const;
void getLinearVelocity(sead::Vector3f* vel) const;
void getAngularVelocity(sead::Vector3f* vel) const;
/// Whether `vel` >= abs(c) for each component c of the linear velocity and angular velocity.
// XXX: does this function even make sense? We're comparing `vel` against two quantities
// that have different units!
bool isVelocityGreaterEqual(float vel) const;
void getPointVelocity(sead::Vector3f* vel, const sead::Vector3f& point) const;
float getTimeFactor() const;
/// Both parameters are allowed to be null.
void getDeltaCenterOfMass(sead::Vector3f* out_delta_pos, sead::Vector3f* out_delta_angle) const;
private:
hkpRigidBody* mBody;
};
} // namespace ksys::phys
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