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#include "KingSystem/Physics/RigidBody/physRigidBodyCylinderWater.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
CylinderWaterRigidBody* CylinderWaterRigidBody::make(RigidBodyInstanceParam* param,
sead::Heap* heap) {
return createCylinderWater(param, heap);
}
CylinderWaterRigidBody::CylinderWaterRigidBody(hkpRigidBody* hk_body, CylinderWaterShape* shape,
ContactLayerType layer_type,
const sead::SafeString& name, bool set_flag_10,
sead::Heap* heap)
: RigidBodyFromShape(hk_body, layer_type, name, set_flag_10, heap), mShape(shape) {}
CylinderWaterRigidBody::~CylinderWaterRigidBody() {
if (hasFlag(RigidBody::Flag::_10) && mShape)
util::safeDelete(mShape);
}
void CylinderWaterRigidBody::setRadius(float radius) {
if (mShape->setRadius(radius))
updateShape();
}
void CylinderWaterRigidBody::setHeight(float height) {
if (mShape->setHeight(height))
updateShape();
}
float CylinderWaterRigidBody::getRadius() const {
return mShape->getRadius();
}
float CylinderWaterRigidBody::getHeight() const {
return mShape->getHeight();
}
void CylinderWaterRigidBody::setMaterialMask(const MaterialMask& mask) {
mShape->setMaterialMask(mask);
}
const MaterialMask& CylinderWaterRigidBody::getMaterialMask() const {
return mShape->getMaterialMask();
}
float CylinderWaterRigidBody::getVolume() {
return mShape->getVolume();
}
Shape* CylinderWaterRigidBody::getShape_() {
return mShape;
}
const Shape* CylinderWaterRigidBody::getShape_() const {
return mShape;
}
u32 CylinderWaterRigidBody::getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk,
const sead::Vector3f& contact_point) {
masks->ignored_layers = ~mContactMask.getDirect();
masks->collision_filter_info = getCollisionFilterInfo();
masks->material_mask = getMaterialMask().getRawData();
return 0;
}
} // namespace ksys::phys
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