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#pragma once
#include <container/seadPtrArray.h>
#include <hostio/seadHostIONode.h>
#include <math/seadMatrix.h>
#include <prim/seadNamable.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Physics/physDefines.h"
namespace ksys::phys {
class RigidBody;
class SystemGroupHandler;
class UserTag;
enum class Fixed : bool;
enum class MarkLinearVelAsDirty : bool;
enum class PreserveVelocities : bool;
class RigidBodySet : public sead::hostio::Node {
public:
explicit RigidBodySet(const sead::SafeString& name);
virtual ~RigidBodySet();
const sead::SafeString& getName() const { return mName; }
sead::PtrArray<RigidBody>& getRigidBodies() { return mRigidBodies; }
const sead::PtrArray<RigidBody>& getRigidBodies() const { return mRigidBodies; }
RigidBody* getRigidBody(int idx) const { return mRigidBodies[idx]; }
void setFixedAndPreserveImpulse(Fixed fixed, MarkLinearVelAsDirty mark_linear_vel_as_dirty);
void resetFrozenState();
void setUseSystemTimeFactor(bool use);
void clearFlag400000(bool clear);
void setEntityMotionFlag200(bool set);
void setFixed(Fixed fixed, PreserveVelocities preserve_velocities);
void updateMotionTypeRelatedFlags();
void triggerScheduledMotionTypeChange();
bool hasActiveEntityBody() const;
RigidBody* findBodyByHavokName(const sead::SafeString& name);
const RigidBody* findBodyByHavokName(const sead::SafeString& name) const;
int findBodyIndexByHavokName(const sead::SafeString& name) const;
void setUserTag(UserTag* tag);
/// Set the specified handler for all rigid bodies whose type (entity/sensor) matches
/// the layer type of the handler.
void setSystemGroupHandler(SystemGroupHandler* handler);
/// Set the specified handler for all rigid bodies whose type (entity/sensor) matches
/// both `layer_type` and the layer type of the handler.
void setSystemGroupHandler(SystemGroupHandler* handler, ContactLayerType layer_type);
void setTransform(const sead::Matrix34f& mtx);
void enableContactLayer(ContactLayer layer);
void disableContactLayer(ContactLayer layer);
void disableAllContactLayers();
void setScaleAndUpdateImmediately(float scale);
void setScale(float scale);
void addToWorld();
void removeFromWorld();
bool removeFromWorldAndResetLinks();
bool hasNoRigidBodyWithFlag8(bool require_motion_flag_1_to_be_unset);
void callRigidBody_x_7(u8 type);
private:
sead::SafeString mName;
sead::PtrArray<RigidBody> mRigidBodies;
};
} // namespace ksys::phys
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