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#pragma once
#include <Havok/Common/Base/hkBase.h>
#include "KingSystem/Physics/physDefines.h"
class hkTypeInfo;
namespace ksys::phys {
enum class BodyLayerType {
EntityGround,
EntityGroundSmooth,
EntityGroundRough,
EntityObject,
EntityGroundObject,
EntityTree,
SensorInDoor,
EntityNoHit,
EntityWallForClimb,
EntityWater,
Invalid = -1,
};
constexpr int NumBodyLayerTypes = 10;
struct ShapeInfo {
HK_DECLARE_REFLECTION()
hkInt32 m_ActorInfoIndex;
hkInt32 m_InstanceId;
hkInt8 m_BodyGroup;
hkUint8 m_BodyLayerType;
};
extern const hkClass ShapeInfo_Class;
extern const hkTypeInfo ShapeInfo_TypeInfo;
struct ActorInfo {
HK_DECLARE_REFLECTION()
hkUint32 m_HashId;
hkInt32 m_SRTHash;
hkInt32 m_ShapeInfoStart;
hkInt32 m_ShapeInfoEnd;
};
extern const hkClass ActorInfo_Class;
extern const hkTypeInfo ActorInfo_TypeInfo;
struct StaticCompoundInfo {
HK_DECLARE_REFLECTION()
int getActorIdx(u32 hash_id, u32 srt_hash) const;
int getShapeInfoStart(int actor_idx) const;
int getShapeInfoEnd(int actor_idx) const;
const ShapeInfo* getShapeInfo(int shape_idx) const;
hkUint32 m_Offset;
hkArray<ActorInfo> m_ActorInfo;
hkArray<ShapeInfo> m_ShapeInfo;
};
extern const hkClass StaticCompoundInfo_Class;
extern const hkTypeInfo StaticCompoundInfo_TypeInfo;
BodyLayerType getBodyLayerType(ContactLayer layer);
} // namespace ksys::phys
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