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#include "KingSystem/Physics/System/physQueryContactPointInfo.h"
#include "KingSystem/Physics/System/physContactMgr.h"
#include "KingSystem/Physics/System/physShapeCast.h"
namespace ksys::phys {
QueryContactPointInfo* QueryContactPointInfo::make(sead::Heap* heap, int num_points,
const sead::SafeString& name, int a, int b) {
auto* info = new (heap) QueryContactPointInfo(name, a, b, 0);
info->allocPoints(heap, num_points);
return info;
}
void QueryContactPointInfo::free(QueryContactPointInfo* info) {
info->freePoints();
delete info;
}
QueryContactPointInfo::~QueryContactPointInfo() = default;
// NON_MATCHING: reordering
void QueryContactPointInfo::Iterator::getHitPosition(sead::Vector3f* out,
const ShapeCast& shape_cast) const {
float distance = getPoint()->separating_distance;
auto start = shape_cast.getStart();
auto end = shape_cast.getEnd();
*out = start + (end - start) * distance;
}
sead::Vector3f QueryContactPointInfo::Iterator::getHitPosition(const ShapeCast& shape_cast) const {
sead::Vector3f pos;
getHitPosition(&pos, shape_cast);
return pos;
}
void QueryContactPointInfo::Iterator::getPointPosition(sead::Vector3f* out, Point point) const {
out->e = getPoint()->position.e;
}
sead::Vector3f QueryContactPointInfo::Iterator::getPointPosition(Point point) const {
sead::Vector3f pos;
getPointPosition(&pos, point);
return pos;
}
} // namespace ksys::phys
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