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#include "KingSystem/Physics/physMaterialMask.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physSystem.h"
namespace ksys::phys {
MaterialMask::MaterialMask() = default;
MaterialMask::MaterialMask(u32 data) : mData(data) {}
MaterialMask::MaterialMask(Material mat, FloorCode floor, WallCode wall, bool flag) {
mData.material.Init(mat);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag31(flag);
}
MaterialMask::MaterialMask(Material mat, const char* submat_name, FloorCode floor, WallCode wall,
bool flag)
: mSubMaterialNameCache(submat_name) {
auto submat_idx = getSubMaterialIdx(mat, submat_name);
if (!MaterialMaskData::isValidSubMaterialIdx(submat_idx))
submat_idx = 0;
mData.raw = {};
mData.material.Init(mat);
mData.sub_material.Init(submat_idx);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag31(flag);
}
MaterialMask::MaterialMask(Material mat, int submat_idx, FloorCode floor, WallCode wall, bool flag)
: mSubMaterialNameCache(getSubMaterialName(mat, submat_idx).cstr()) {
mData.raw = {};
mData.material.Init(mat);
mData.sub_material.Init(submat_idx);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag31(flag);
}
MaterialMask::~MaterialMask() = default;
const char* MaterialMask::getMaterialName() const {
const Material material = getMaterial();
if (isInvalidMaterial(material.value()))
return "Incorrent"; // sic
return materialToText(material);
}
const char* MaterialMask::getSubMaterialName() const {
if (mSubMaterialNameCache != nullptr)
return mSubMaterialNameCache;
mSubMaterialNameCache = getSubMaterialName(getMaterial(), getSubMaterialIdx()).cstr();
return mSubMaterialNameCache;
}
int MaterialMask::getSubMaterialIdx(Material mat, const sead::SafeString& submat_name) {
return System::instance()->getMaterialTable()->getSubMaterialIdx(mat, submat_name);
}
const sead::SafeString& MaterialMask::getSubMaterialName(Material mat, int submat_idx) {
return System::instance()->getMaterialTable()->getSubMaterial(mat, submat_idx);
}
int MaterialMask::getNumSubMaterials(Material mat) {
return System::instance()->getMaterialTable()->getNumSubMaterials(mat);
}
const sead::SafeString& MaterialMask::getSubMaterialName(int mat, int submat_idx) {
return getSubMaterialName(Material(mat), submat_idx);
}
void MaterialMask::setMaterial(Material mat) {
mData.material = {};
mData.material.SetUnsafe(mat);
}
} // namespace ksys::phys
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