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#pragma once
#include "KingSystem/GameData/gdtManager.h"
#include "KingSystem/Quest/qstStep.h"
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
namespace ksys::qst {
struct Step;
struct Quest {
public:
Quest(const sead::SafeString& name, sead::Heap* heap);
virtual ~Quest();
bool isStepUnderCapacity() const { return (_140 >= 0 && _140 < mSteps.capacity()); }
bool isStepUnderSize() const { return (_140 >= 0 && _140 < mSteps.size()); }
bool isNextStepUnderSize() const { return (_140 + 1 >= 0 && _140 + 1 < mSteps.size()); }
bool x_6(act::Actor* actor) const;
void initFlags(gdt::Manager* gdm);
bool flagStuff() const;
void setField31();
ActorData* sub_7100FDA5F8(int idx);
bool x_1() const;
void x_3();
bool x_7() const;
bool x_8(act::Actor* actor);
void x_9(act::Actor* actor);
void x_10(const sead::SafeString& s);
const char* x_11();
u32 _8 = 0;
u32 _c = 0;
u32 _10;
gdt::FlagHandle mReady = gdt::InvalidHandle;
gdt::FlagHandle mCancelled = gdt::InvalidHandle;
gdt::FlagHandle mDependencyFlag = gdt::InvalidHandle;
const char* mQuestDependencyFlag = &sead::SafeString::cNullChar;
u32 mQuestDependencyFlagType = 3;
u32 mNameHash = 0;
u8 mNotPostNote = 0;
u8 _31 = 0;
u8 _32 = 0;
u8 _33 = 0;
const char* mLocation = &sead::SafeString::cNullChar;
sead::FixedSafeString<64> mName;
const char* mOrderer = &sead::SafeString::cNullChar;
sead::ObjArray<Step> mSteps;
const char* mType = &sead::SafeString::cNullChar;
sead::Heap* mHeap;
al::ByamlIter* mDataIter = nullptr;
u32 mAocVersionFlags = 0;
u32 _dc = 0;
u8 _e0 = 0;
u8 mForceRunTelop = 0;
u8 _e2 = 0;
u8 _e3 = 0;
u32 _e4 = 0;
sead::FixedSafeString<64> _e8;
s32 _140 = -1; // current or next step?
u8 _144 = 0;
u32 _148 = 0;
u32 _14c;
void* _150 = nullptr;
};
} // namespace ksys::qst
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