1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#pragma once
#include <utility/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectWeaponOption : public GParamListObject {
public:
GParamListObjectWeaponOption();
const char* getName() const override { return "WeaponOption"; }
agl::utl::Parameter<sead::Vector3f> mPlayerHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mPlayerHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipRotOffset;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectWeaponOption, 0x128);
inline GParamListObjectWeaponOption::GParamListObjectWeaponOption() {
auto* const obj = &mObj;
mPlayerHoldTransOffset.init({-0.02, -0.01, 0.12}, "PlayerHoldTransOffset", "", obj);
mPlayerHoldRotOffset.init({-8.0, -5.0, 75.0}, "PlayerHoldRotOffset", "", obj);
mNPCHoldTransOffset.init({0.0, 0.0, 0.0}, "NPCHoldTransOffset", "", obj);
mNPCHoldRotOffset.init({0.0, 0.0, 0.0}, "NPCHoldRotOffset", "", obj);
mNPCEquipTransOffset.init({0.0, 0.0, 0.0}, "NPCEquipTransOffset", "", obj);
mNPCEquipRotOffset.init({0.0, 0.0, 0.0}, "NPCEquipRotOffset", "", obj);
}
} // namespace ksys::res
|