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#pragma once
#include <heap/seadDisposer.h>
namespace ksys::res {
class CompactionMgr;
// Also known as game::ResourceSystem (?)
class GameResourceSystem {
SEAD_SINGLETON_DISPOSER(GameResourceSystem)
GameResourceSystem() = default;
virtual ~GameResourceSystem();
public:
struct InitArg {
sead::Heap* heap;
};
bool init(const InitArg& arg);
void calc();
void pauseCompaction();
void resumeCompaction();
private:
CompactionMgr* mCompactionMgr = nullptr;
bool mPauseCompaction = false;
};
class ScopedCompactionPauser {
public:
ScopedCompactionPauser() { GameResourceSystem::instance()->pauseCompaction(); }
~ScopedCompactionPauser() { GameResourceSystem::instance()->resumeCompaction(); }
ScopedCompactionPauser(const ScopedCompactionPauser&) = delete;
ScopedCompactionPauser(ScopedCompactionPauser&&) = delete;
auto operator=(const ScopedCompactionPauser&) = delete;
auto operator=(ScopedCompactionPauser&&) = delete;
};
} // namespace ksys::res
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