summaryrefslogtreecommitdiff
path: root/src/KingSystem/Resource/resResourceGParamList.cpp
blob: 830507ae6c64313e27416d40984c46b89152ab16 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#include "KingSystem/Resource/resResourceGParamList.h"
#include <agl/Utils/aglParameter.h>
#include <prim/seadRuntimeTypeInfo.h>
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalUnit.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorUpper.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindActor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBullet.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCamera.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectClothReaction.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCookSpice.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectCureItem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEatTarget.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGelEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseRider.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseUnit.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectInsect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPrey.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRope.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectStalEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSwarm.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponOption.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWizzrobe.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectZora.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"

namespace ksys::res {

void GParamList::doCreate_(u8*, u32, sead::Heap*) {}

template <GParamListObjType Type>
KSYS_ALWAYS_INLINE void GParamList::add(const agl::utl::ResParameterList& list,
                                        const sead::SafeString& name, sead::Heap* heap,
                                        GParamList* dummy_list) {
    const auto pobj = agl::utl::getResParameterObj(list, name);
    if (pobj.ptr()) {
        using T = typename GParamListObjTypeTraits<Type>::type;

        auto* obj = new (heap) T;
        if (obj)
            addObj(&obj->getObj(), obj->getName());

        mObjects[s32(Type)] = obj;

    } else {
        mObjects[s32(Type)] = dummy_list ? dummy_list->mObjects[s32(Type)] : nullptr;
    }
}

bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
    GParamList* dummy_list = nullptr;
    if (!sead::IsDerivedFrom<DummyGParamList>(this) && act::ActorParamMgr::instance())
        dummy_list = act::ActorParamMgr::instance()->getDummyGParamList();

    mObjects.allocBufferAssert(NumGParamListObjTypes, heap);

    const agl::utl::ResParameterArchive archive{data};

    add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
    add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
    add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
    add<GParamListObjType::EnemyLevel>(archive.getRootList(), "EnemyLevel", heap, dummy_list);
    add<GParamListObjType::EnemyRace>(archive.getRootList(), "EnemyRace", heap, dummy_list);
    add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
                                           dummy_list);
    add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
    add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
    add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
    add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
    add<GParamListObjType::WeaponThrow>(archive.getRootList(), "WeaponThrow", heap, dummy_list);
    add<GParamListObjType::Sandworm>(archive.getRootList(), "Sandworm", heap, dummy_list);
    add<GParamListObjType::SmallSword>(archive.getRootList(), "SmallSword", heap, dummy_list);
    add<GParamListObjType::Rod>(archive.getRootList(), "Rod", heap, dummy_list);
    add<GParamListObjType::LargeSword>(archive.getRootList(), "LargeSword", heap, dummy_list);
    add<GParamListObjType::Spear>(archive.getRootList(), "Spear", heap, dummy_list);
    add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
    add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
    add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
    add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
    add<GParamListObjType::GuardianMiniWeapon>(archive.getRootList(), "GuardianMiniWeapon", heap,
                                               dummy_list);
    add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
    add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
    add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
    add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
    add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
    add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
    add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
    add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
    add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
    add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
    add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
    add<GParamListObjType::Rupee>(archive.getRootList(), "Rupee", heap, dummy_list);
    add<GParamListObjType::Arrow>(archive.getRootList(), "Arrow", heap, dummy_list);
    add<GParamListObjType::Bullet>(archive.getRootList(), "Bullet", heap, dummy_list);
    add<GParamListObjType::CureItem>(archive.getRootList(), "CureItem", heap, dummy_list);
    add<GParamListObjType::CookSpice>(archive.getRootList(), "CookSpice", heap, dummy_list);
    add<GParamListObjType::LumberjackTree>(archive.getRootList(), "LumberjackTree", heap,
                                           dummy_list);
    add<GParamListObjType::Npc>(archive.getRootList(), "Npc", heap, dummy_list);
    add<GParamListObjType::NpcEquipment>(archive.getRootList(), "NpcEquipment", heap, dummy_list);
    add<GParamListObjType::Zora>(archive.getRootList(), "Zora", heap, dummy_list);
    add<GParamListObjType::Traveler>(archive.getRootList(), "Traveler", heap, dummy_list);
    add<GParamListObjType::Prey>(archive.getRootList(), "Prey", heap, dummy_list);
    add<GParamListObjType::AnimalFollowOffset>(archive.getRootList(), "AnimalFollowOffset", heap,
                                               dummy_list);
    add<GParamListObjType::ExtendedEntity>(archive.getRootList(), "ExtendedEntity", heap,
                                           dummy_list);
    add<GParamListObjType::BindActor>(archive.getRootList(), "BindActor", heap, dummy_list);
    add<GParamListObjType::EatTarget>(archive.getRootList(), "EatTarget", heap, dummy_list);
    add<GParamListObjType::AnimalUnit>(archive.getRootList(), "AnimalUnit", heap, dummy_list);
    add<GParamListObjType::Insect>(archive.getRootList(), "Insect", heap, dummy_list);
    add<GParamListObjType::Fish>(archive.getRootList(), "Fish", heap, dummy_list);
    add<GParamListObjType::Rope>(archive.getRootList(), "Rope", heap, dummy_list);
    add<GParamListObjType::Horse>(archive.getRootList(), "Horse", heap, dummy_list);
    add<GParamListObjType::HorseUnit>(archive.getRootList(), "HorseUnit", heap, dummy_list);
    add<GParamListObjType::HorseObject>(archive.getRootList(), "HorseObject", heap, dummy_list);
    add<GParamListObjType::HorseRider>(archive.getRootList(), "HorseRider", heap, dummy_list);
    add<GParamListObjType::HorseCreator>(archive.getRootList(), "HorseCreator", heap, dummy_list);
    add<GParamListObjType::GiantArmorSlot>(archive.getRootList(), "GiantArmorSlot", heap,
                                           dummy_list);
    add<GParamListObjType::GiantArmor>(archive.getRootList(), "GiantArmor", heap, dummy_list);
    add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
    add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
    add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
    add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
    add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
    add<GParamListObjType::Wizzrobe>(archive.getRootList(), "Wizzrobe", heap, dummy_list);
    add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
    add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
    add<GParamListObjType::ClothReaction>(archive.getRootList(), "ClothReaction", heap, dummy_list);
    add<GParamListObjType::Global>(archive.getRootList(), "Global", heap, dummy_list);

    // TODO: the rest

    if (data)
        applyResParameterArchive(archive);

    return true;
}

void GParamList::finalize_() {}

void DummyGParamList::doCreate_(u8*, u32, sead::Heap*) {}

bool DummyGParamList::parse_(u8* data, size_t size, sead::Heap* heap) {
    GParamList::parse_(data, size, heap);
    return true;
}

}  // namespace ksys::res