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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace ksys::snd {
class CustomDuckingStartAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CustomDuckingStartAction, ksys::act::ai::Action)
public:
explicit CustomDuckingStartAction(const InitArg& arg);
~CustomDuckingStartAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
float* mVolume_d{};
// dynamic_param at offset 0x28
float* mFadeOutSec_d{};
// dynamic_param at offset 0x30
float* mFadeInSec_d{};
// dynamic_param at offset 0x38
float* mStartDelaySec_d{};
// dynamic_param at offset 0x40
sead::SafeString mTargetGroups_d{};
// dynamic_param at offset 0x50
sead::SafeString mExceptGroups_d{};
};
} // namespace ksys::snd
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