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#include "KingSystem/Sound/Actor/Action/actionPlayerEmitEquipmentNoise.h"
namespace ksys::snd {
PlayerEmitEquipmentNoise::PlayerEmitEquipmentNoise(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
PlayerEmitEquipmentNoise::~PlayerEmitEquipmentNoise() = default;
bool PlayerEmitEquipmentNoise::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PlayerEmitEquipmentNoise::loadParams_() {
getDynamicParam(&mSteppingFoot_d, "SteppingFoot");
getDynamicParam(&mSpeed_d, "Speed");
}
} // namespace ksys::snd
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