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#include "KingSystem/Sound/Actor/Action/actionSceneSoundCtrlAction.h"
namespace ksys::snd {
SceneSoundCtrlAction::SceneSoundCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SceneSoundCtrlAction::~SceneSoundCtrlAction() = default;
bool SceneSoundCtrlAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundCtrlAction::loadParams_() {
getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
}
} // namespace ksys::snd
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