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#include "KingSystem/Sound/Actor/Action/actionSceneSoundStopDuckingAction.h"
namespace ksys::snd {
SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default;
bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundStopDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
} // namespace ksys::snd
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