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#pragma once #include <prim/seadSafeString.h> namespace ksys { class GameConfig { public: static GameConfig* getInstance() { return sInstancePtr; } char _0[0x3dd]; bool _3dd; char _3de[0x3b]; bool _419; sead::SafeString mPatrolFeatures; private: static GameConfig* sInstancePtr; }; } // namespace ksys