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#include "KingSystem/Utils/Thread/GameTaskThread.h"
namespace ksys::util {
GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority,
sead::MessageQueue::BlockType block_type, long quit_msg,
s32 stack_size, s32 message_queue_size)
: TaskThread(name, heap, priority, block_type, quit_msg, stack_size, message_queue_size) {}
void GameTaskThread::quit(bool) {
mMessageQueue.push(cMessage_GameThreadQuit, sead::MessageQueue::BlockType::Blocking);
Thread::quit(false);
}
} // namespace ksys::util
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