diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-12-11 21:56:04 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-12-11 21:56:04 +0000 |
| commit | 188aef2f885ad519aa0c9f5d8538c2a3a2fa96ea (patch) | |
| tree | 3da5d682bb0dbaefca8856efe5586247a9df5c94 | |
| parent | 5d16185cf95159fcd4f60fad22d1cde40b31a468 (diff) | |
DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6561 8ced0084-cf51-0410-be5f-012b33b47a6e
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp index 9ac2c3b88a..5356041fd3 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp @@ -399,18 +399,16 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture, { float sw = 1.0f /(float) SourceWidth; float sh = 1.0f /(float) SourceHeight; - float dw = 1.0f /(float) DestWidth; - float dh = 1.0f /(float) DestHeight; float u1= rSource->left * sw; float u2= rSource->right * sw; float v1= rSource->top * sh; float v2= rSource->bottom * sh; struct Q2DVertex { float x,y,z,rhw,u,v,w,h,L,T,R,B; } coords[4] = { - { rDest->left - dw , rDest->top + dh, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2}, - { rDest->left - dw , rDest->bottom + dh, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2}, - { rDest->right - dw , rDest->top + dh, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2}, - { rDest->right - dw , rDest->bottom + dh, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2} + { rDest->left - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2}, + { rDest->left - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2}, + { rDest->right - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2}, + { rDest->right - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2} }; dev->SetVertexShader(Vshader); dev->SetPixelShader(PShader); |
