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| author | OatmealDome <julian@oatmealdome.me> | 2022-07-09 19:01:58 -0400 |
|---|---|---|
| committer | OatmealDome <julian@oatmealdome.me> | 2022-07-09 19:01:58 -0400 |
| commit | 1c6a0073d2e22397d1fdd4bcc09ef1afa6977dcc (patch) | |
| tree | 6431d85bfd94c0bba25426e78a4310996c280beb | |
| parent | 5a7759e359cb47ef21dc3a86eb19ecaf8e1ff734 (diff) | |
ShaderCompiler: Use compute shader header in compute shaders
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index fde89ca394..56d20caf43 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -133,7 +133,7 @@ std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_cod std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code) { - return SPIRV::CompileComputeShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan, - GetLanguageVersion()); + return SPIRV::CompileComputeShader(GetShaderCode(source_code, COMPUTE_SHADER_HEADER), + APIType::Vulkan, GetLanguageVersion()); } } // namespace Vulkan::ShaderCompiler |
