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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-11-21 00:27:35 +0100
committerAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-09 02:02:17 +0100
commit1d199f466443b6aba7906b1fd4dfd95e87bfada8 (patch)
treeef1fe420b8ef32ccbcacd44197ce0ab42bd9059d
parentff2cc4d02b32c99ddbecd02e4ceb6988f48847d9 (diff)
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp143
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h3
2 files changed, 122 insertions, 24 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
index 55a1f2e4aa..dd1d67b04b 100644
--- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
@@ -40,6 +40,18 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
[this](const QString& backend) { LoadSettings(); });
}
+constexpr int TEXTURE_FILTERING_DEFAULT = 0;
+constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
+constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
+constexpr int TEXTURE_FILTERING_ANISO_8X = 3;
+constexpr int TEXTURE_FILTERING_ANISO_16X = 4;
+constexpr int TEXTURE_FILTERING_FORCE_NEAREST = 5;
+constexpr int TEXTURE_FILTERING_FORCE_LINEAR = 6;
+constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X = 7;
+constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X = 8;
+constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X = 9;
+constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X = 10;
+
void EnhancementsWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
@@ -74,11 +86,23 @@ void EnhancementsWidget::CreateWidgets()
m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
m_aa_combo = new ToolTipComboBox();
- m_af_combo = new GraphicsChoice({tr("1x"), tr("2x"), tr("4x"), tr("8x"), tr("16x")},
- Config::GFX_ENHANCE_MAX_ANISOTROPY);
- m_texture_filtering_combo =
- new GraphicsChoice({tr("Default"), tr("Force Nearest"), tr("Force Linear")},
- Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
+
+ m_texture_filtering_combo = new ToolTipComboBox();
+ m_texture_filtering_combo->addItem(tr("Default"), TEXTURE_FILTERING_DEFAULT);
+ m_texture_filtering_combo->addItem(tr("2x Anisotropic"), TEXTURE_FILTERING_ANISO_2X);
+ m_texture_filtering_combo->addItem(tr("4x Anisotropic"), TEXTURE_FILTERING_ANISO_4X);
+ m_texture_filtering_combo->addItem(tr("8x Anisotropic"), TEXTURE_FILTERING_ANISO_8X);
+ m_texture_filtering_combo->addItem(tr("16x Anisotropic"), TEXTURE_FILTERING_ANISO_16X);
+ m_texture_filtering_combo->addItem(tr("Force Nearest"), TEXTURE_FILTERING_FORCE_NEAREST);
+ m_texture_filtering_combo->addItem(tr("Force Linear"), TEXTURE_FILTERING_FORCE_LINEAR);
+ m_texture_filtering_combo->addItem(tr("Force Linear and 2x Anisotropic"),
+ TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X);
+ m_texture_filtering_combo->addItem(tr("Force Linear and 4x Anisotropic"),
+ TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X);
+ m_texture_filtering_combo->addItem(tr("Force Linear and 8x Anisotropic"),
+ TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X);
+ m_texture_filtering_combo->addItem(tr("Force Linear and 16x Anisotropic"),
+ TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X);
m_pp_effect = new ToolTipComboBox();
m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
@@ -104,10 +128,6 @@ void EnhancementsWidget::CreateWidgets()
enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
++row;
- enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), row, 0);
- enhancements_layout->addWidget(m_af_combo, row, 1, 1, -1);
- ++row;
-
enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
enhancements_layout->addWidget(m_texture_filtering_combo, row, 1, 1, -1);
++row;
@@ -164,6 +184,8 @@ void EnhancementsWidget::ConnectWidgets()
{
connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
+ connect(m_texture_filtering_combo, qOverload<int>(&QComboBox::currentIndexChanged),
+ [this](int) { SaveSettings(); });
connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] {
@@ -238,8 +260,11 @@ void EnhancementsWidget::LoadSettings()
m_block_save = true;
// Anti-Aliasing
- int aa_selection = Config::Get(Config::GFX_MSAA);
- bool ssaa = Config::Get(Config::GFX_SSAA);
+ const int aa_selection = Config::Get(Config::GFX_MSAA);
+ const bool ssaa = Config::Get(Config::GFX_SSAA);
+ const int aniso = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
+ const TextureFilteringMode tex_filter_mode =
+ Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
m_aa_combo->clear();
for (const auto& option : VideoUtils::GetAvailableAntialiasingModes(m_msaa_modes))
@@ -249,6 +274,25 @@ void EnhancementsWidget::LoadSettings()
QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA")));
m_aa_combo->setEnabled(m_aa_combo->count() > 1);
+ switch (tex_filter_mode)
+ {
+ case TextureFilteringMode::Default:
+ if (aniso >= 0 && aniso <= 4)
+ m_texture_filtering_combo->setCurrentIndex(aniso);
+ else
+ m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_DEFAULT);
+ break;
+ case TextureFilteringMode::Nearest:
+ m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_NEAREST);
+ break;
+ case TextureFilteringMode::Linear:
+ if (aniso >= 0 && aniso <= 4)
+ m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR + aniso);
+ else
+ m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR);
+ break;
+ }
+
// Post Processing Shader
LoadPPShaders();
@@ -284,6 +328,66 @@ void EnhancementsWidget::SaveSettings()
Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
+ const int texture_filtering_selection = m_texture_filtering_combo->currentData().toInt();
+ switch (texture_filtering_selection)
+ {
+ case TEXTURE_FILTERING_DEFAULT:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Default);
+ break;
+ case TEXTURE_FILTERING_ANISO_2X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Default);
+ break;
+ case TEXTURE_FILTERING_ANISO_4X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Default);
+ break;
+ case TEXTURE_FILTERING_ANISO_8X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Default);
+ break;
+ case TEXTURE_FILTERING_ANISO_16X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Default);
+ break;
+ case TEXTURE_FILTERING_FORCE_NEAREST:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Nearest);
+ break;
+ case TEXTURE_FILTERING_FORCE_LINEAR:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Linear);
+ break;
+ case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Linear);
+ break;
+ case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Linear);
+ break;
+ case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Linear);
+ break;
+ case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X:
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
+ Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
+ TextureFilteringMode::Linear);
+ break;
+ }
+
const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
const bool passive = g_Config.stereo_mode == StereoMode::Passive;
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
@@ -320,10 +424,12 @@ void EnhancementsWidget::AddDescriptions()
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.<br><br><dolphin_emphasis>If unsure, select "
"None.</dolphin_emphasis>");
- static const char TR_ANISOTROPIC_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
- "Enables anisotropic filtering, which enhances the visual quality of textures that "
- "are at oblique viewing angles.<br><br>Might cause issues in a small "
- "number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</dolphin_emphasis>");
+ static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
+ "Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
+ "that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
+ "scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look "
+ "of the game's textures and might cause issues in a small number of "
+ "games.<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
static const char TR_POSTPROCESSING_DESCRIPTION[] =
QT_TR_NOOP("Applies a post-processing effect after rendering a frame.<br><br "
"/><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>");
@@ -372,10 +478,6 @@ void EnhancementsWidget::AddDescriptions()
"quality by reducing color banding.<br><br>Has no impact on performance and causes "
"few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>");
- static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
- "Override the texture scaling filter selected by the game.<br><br>Any option "
- "except 'Default' will alter the look of the game's textures and may cause "
- "issues.<br><br><dolphin_emphasis>If unsure, leave this on 'Default'.</dolphin_emphasis>");
static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP(
"Disables the blending of adjacent rows when copying the EFB. This is known in "
"some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no "
@@ -397,9 +499,6 @@ void EnhancementsWidget::AddDescriptions()
m_aa_combo->SetTitle(tr("Anti-Aliasing"));
m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
- m_af_combo->SetTitle(tr("Anisotropic Filtering"));
- m_af_combo->SetDescription(tr(TR_ANISOTROPIC_FILTERING_DESCRIPTION));
-
m_texture_filtering_combo->SetTitle(tr("Texture Filtering"));
m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h
index 057bcc8bf8..ecfe4a9eb8 100644
--- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h
+++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h
@@ -36,8 +36,7 @@ private:
// Enhancements
GraphicsChoice* m_ir_combo;
ToolTipComboBox* m_aa_combo;
- GraphicsChoice* m_af_combo;
- GraphicsChoice* m_texture_filtering_combo;
+ ToolTipComboBox* m_texture_filtering_combo;
ToolTipComboBox* m_pp_effect;
QPushButton* m_configure_pp_effect;
GraphicsBool* m_scaled_efb_copy;