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authorJosJuice <josjuice@gmail.com>2025-11-27 19:37:47 +0100
committerGitHub <noreply@github.com>2025-11-27 19:37:47 +0100
commit27ec54eaaf617d0cc7702e3453ef4ac43946d2e6 (patch)
treeaf256399519719027762c71fdec5150f13252e2a
parentdf3c68bcf761bafa4db7f0fa296ed39ee6fcb03e (diff)
parent1380555116d388d7fb600c35b98e3680562192f0 (diff)
Merge pull request #14179 from Tilka/ax_lpf
AX: fix low-pass filter edge case
-rw-r--r--Data/Sys/GameSettings/GFV.ini8
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/AXStructs.h2
2 files changed, 1 insertions, 9 deletions
diff --git a/Data/Sys/GameSettings/GFV.ini b/Data/Sys/GameSettings/GFV.ini
deleted file mode 100644
index 7bbdb6ff00..0000000000
--- a/Data/Sys/GameSettings/GFV.ini
+++ /dev/null
@@ -1,8 +0,0 @@
-# GFVE5D - NFL Blitz Pro
-
-[Core]
-# DSP HLE produces terrible and overdriven audio right from the start.
-DSPHLE = False
-
-[DSP]
-EnableJIT = True
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/AXStructs.h b/Source/Core/Core/HW/DSPHLE/UCodes/AXStructs.h
index 701d692e1c..7ceed48216 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/AXStructs.h
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/AXStructs.h
@@ -195,7 +195,7 @@ struct PBLowPassFilter
u16 on;
s16 yn1;
u16 a0;
- u16 b0;
+ s16 b0;
};
struct AXPB