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authorPokechu22 <Pokechu022@gmail.com>2021-05-27 15:16:56 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-05-27 22:13:42 -0700
commit5928182a4cd9533ad34ea68ba4842467df31b006 (patch)
tree73497ece43e692e18f93cdd27523d0781c1621f8
parent1827e7a166c0773a1669dd82bb7f5e460dd3d408 (diff)
Skip indirect operation for out of bounds indirect stages
This fixes rendering issues in Viewtiful Joe (https://bugs.dolphin-emu.org/issues/12525), but it is not entirely hardware accurate, as hardware testing showed other, more complex behavior in this case. However, it should be good enough for our purposes.
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp29
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp149
2 files changed, 89 insertions, 89 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 636bf2be7f..a2bc73257e 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -810,16 +810,6 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
SampleTexture(out, "float2(tempcoord)", "abg", texmap, stereo, api_type);
}
}
- for (u32 i = uid_data->genMode_numindstages; i < 4; i++)
- {
- // Referencing a stage above the number of ind stages is undefined behavior,
- // and on console produces a noise pattern (details unknown).
- // TODO: This behavior is nowhere near that, but it ensures the shader still compiles.
- if ((uid_data->nIndirectStagesUsed & (1U << i)) != 0)
- {
- out.Write("\tint3 iindtex{} = int3(0, 0, 0); // Undefined behavior on console\n", i);
- }
- }
for (u32 i = 0; i < numStages; i++)
{
@@ -967,9 +957,17 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
const TevStageIndirect tevind{.hex = stage.tevind};
out.Write("\t// indirect op\n");
+ // Quirk: Referencing a stage above the number of ind stages is undefined behavior,
+ // and on console produces a noise pattern (details unknown).
+ // Instead, just skip applying the indirect operation, which is close enough.
+ // We need to do *something*, as there won't be an iindtex variable otherwise.
+ // Viewtiful Joe hits this case (bug 12525).
+ // Wrapping and add to previous still apply in this case (and when the stage is disabled).
+ const bool has_ind_stage = tevind.bt < uid_data->genMode_numindstages;
+
// Perform the indirect op on the incoming regular coordinates
// using iindtex{} as the offset coords
- if (tevind.bs != IndTexBumpAlpha::Off)
+ if (has_ind_stage && tevind.bs != IndTexBumpAlpha::Off)
{
static constexpr std::array<const char*, 4> tev_ind_alpha_sel{
"",
@@ -995,7 +993,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
// TODO: Should we reset alphabump to 0 here?
}
- if (tevind.matrix_index != IndMtxIndex::Off)
+ if (has_ind_stage && tevind.matrix_index != IndMtxIndex::Off)
{
// format
static constexpr std::array<const char*, 4> tev_ind_fmt_mask{
@@ -1123,8 +1121,11 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
else
{
out.Write("\tint2 indtevtrans{} = int2(0, 0);\n", n);
- // If matrix_index is Off (0), matrix_id should be Indirect (0)
- ASSERT(tevind.matrix_id == IndMtxId::Indirect);
+ if (tevind.matrix_index == IndMtxIndex::Off)
+ {
+ // If matrix_index is Off (0), matrix_id should be Indirect (0)
+ ASSERT(tevind.matrix_id == IndMtxId::Indirect);
+ }
}
// ---------
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 642896a3dc..a9735667fc 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -289,34 +289,24 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
std::string_view in_index_name) {
// in_index_name is the indirect stage, not the tev stage
// bpmem_iref is packed differently from RAS1_IREF
+ // This function assumes bpmem_iref is nonzero (i.e. matrix is not off, and the
+ // indirect texture stage is enabled).
out.Write("{{\n"
" uint iref = bpmem_iref({});\n"
- " if ( iref != 0u)\n"
- " {{\n"
- " uint texcoord = bitfieldExtract(iref, 0, 3);\n"
- " uint texmap = bitfieldExtract(iref, 8, 3);\n"
- " int2 fixedPoint_uv = getTexCoord(texcoord);\n"
+ " uint texcoord = bitfieldExtract(iref, 0, 3);\n"
+ " uint texmap = bitfieldExtract(iref, 8, 3);\n"
+ " int2 fixedPoint_uv = getTexCoord(texcoord);\n"
"\n"
- " if (({} & 1u) == 0u)\n"
- " fixedPoint_uv = fixedPoint_uv >> " I_INDTEXSCALE "[{} >> 1].xy;\n"
- " else\n"
- " fixedPoint_uv = fixedPoint_uv >> " I_INDTEXSCALE "[{} >> 1].zw;\n"
+ " if (({} & 1u) == 0u)\n"
+ " fixedPoint_uv = fixedPoint_uv >> " I_INDTEXSCALE "[{} >> 1].xy;\n"
+ " else\n"
+ " fixedPoint_uv = fixedPoint_uv >> " I_INDTEXSCALE "[{} >> 1].zw;\n"
"\n"
- " {} = sampleTexture(texmap, float3(float2(fixedPoint_uv) * " I_TEXDIMS
- "[texmap].xy, {})).abg;\n",
+ " {} = sampleTexture(texmap, float3(float2(fixedPoint_uv) * " I_TEXDIMS
+ "[texmap].xy, {})).abg;\n"
+ "}}",
in_index_name, in_index_name, in_index_name, in_index_name, out_var_name,
stereo ? "float(layer)" : "0.0");
- // There is always a bit set in bpmem_iref if the data is valid (matrix is not off, and the
- // indirect texture stage is enabled). If the matrix is off, the result doesn't matter; if the
- // indirect texture stage is disabled, the result is undefined (and produces a glitchy pattern
- // on hardware, different from this).
- out.Write(" }}\n"
- " else\n"
- " {{\n"
- " {} = int3(0, 0, 0);\n"
- " }}\n"
- "}}\n",
- out_var_name);
};
// ======================
@@ -814,68 +804,77 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
BitfieldExtract<&TevStageIndirect::matrix_index>("tevind"));
out.Write(" uint matrix_id = {};\n",
BitfieldExtract<&TevStageIndirect::matrix_id>("tevind"));
- out.Write("\n");
- out.Write(" int3 indcoord;\n");
+ out.Write(" int2 indtevtrans = int2(0, 0);\n"
+ "\n");
+ // There is always a bit set in bpmem_iref if the data is valid (matrix is not off, and the
+ // indirect texture stage is enabled). If the matrix is off, the result doesn't matter; if the
+ // indirect texture stage is disabled, the result is undefined (and produces a glitchy pattern
+ // on hardware, different from this).
+ // For the undefined case, we just skip applying the indirect operation, which is close enough.
+ // Viewtiful Joe hits the undefined case (bug 12525).
+ // Wrapping and add to previous still apply in this case (and when the stage is disabled).
+ out.Write(" if (bpmem_iref(bt) != 0u) {{");
+ out.Write(" int3 indcoord;\n");
LookupIndirectTexture("indcoord", "bt");
- out.Write(" if (bs != 0u)\n"
- " s.AlphaBump = indcoord[bs - 1u];\n"
- " switch(fmt)\n"
- " {{\n"
- " case {:s}:\n",
+ out.Write(" if (bs != 0u)\n"
+ " s.AlphaBump = indcoord[bs - 1u];\n"
+ " switch(fmt)\n"
+ " {{\n"
+ " case {:s}:\n",
IndTexFormat::ITF_8);
- out.Write(" indcoord.x = indcoord.x + ((bias & 1u) != 0u ? -128 : 0);\n"
- " indcoord.y = indcoord.y + ((bias & 2u) != 0u ? -128 : 0);\n"
- " indcoord.z = indcoord.z + ((bias & 4u) != 0u ? -128 : 0);\n"
- " s.AlphaBump = s.AlphaBump & 0xf8;\n"
- " break;\n"
- " case {:s}:\n",
+ out.Write(" indcoord.x = indcoord.x + ((bias & 1u) != 0u ? -128 : 0);\n"
+ " indcoord.y = indcoord.y + ((bias & 2u) != 0u ? -128 : 0);\n"
+ " indcoord.z = indcoord.z + ((bias & 4u) != 0u ? -128 : 0);\n"
+ " s.AlphaBump = s.AlphaBump & 0xf8;\n"
+ " break;\n"
+ " case {:s}:\n",
IndTexFormat::ITF_5);
- out.Write(" indcoord.x = (indcoord.x & 0x1f) + ((bias & 1u) != 0u ? 1 : 0);\n"
- " indcoord.y = (indcoord.y & 0x1f) + ((bias & 2u) != 0u ? 1 : 0);\n"
- " indcoord.z = (indcoord.z & 0x1f) + ((bias & 4u) != 0u ? 1 : 0);\n"
- " s.AlphaBump = s.AlphaBump & 0xe0;\n"
- " break;\n"
- " case {:s}:\n",
+ out.Write(" indcoord.x = (indcoord.x & 0x1f) + ((bias & 1u) != 0u ? 1 : 0);\n"
+ " indcoord.y = (indcoord.y & 0x1f) + ((bias & 2u) != 0u ? 1 : 0);\n"
+ " indcoord.z = (indcoord.z & 0x1f) + ((bias & 4u) != 0u ? 1 : 0);\n"
+ " s.AlphaBump = s.AlphaBump & 0xe0;\n"
+ " break;\n"
+ " case {:s}:\n",
IndTexFormat::ITF_4);
- out.Write(" indcoord.x = (indcoord.x & 0x0f) + ((bias & 1u) != 0u ? 1 : 0);\n"
- " indcoord.y = (indcoord.y & 0x0f) + ((bias & 2u) != 0u ? 1 : 0);\n"
- " indcoord.z = (indcoord.z & 0x0f) + ((bias & 4u) != 0u ? 1 : 0);\n"
- " s.AlphaBump = s.AlphaBump & 0xf0;\n"
- " break;\n"
- " case {:s}:\n",
+ out.Write(" indcoord.x = (indcoord.x & 0x0f) + ((bias & 1u) != 0u ? 1 : 0);\n"
+ " indcoord.y = (indcoord.y & 0x0f) + ((bias & 2u) != 0u ? 1 : 0);\n"
+ " indcoord.z = (indcoord.z & 0x0f) + ((bias & 4u) != 0u ? 1 : 0);\n"
+ " s.AlphaBump = s.AlphaBump & 0xf0;\n"
+ " break;\n"
+ " case {:s}:\n",
IndTexFormat::ITF_3);
- out.Write(" indcoord.x = (indcoord.x & 0x07) + ((bias & 1u) != 0u ? 1 : 0);\n"
- " indcoord.y = (indcoord.y & 0x07) + ((bias & 2u) != 0u ? 1 : 0);\n"
- " indcoord.z = (indcoord.z & 0x07) + ((bias & 4u) != 0u ? 1 : 0);\n"
- " s.AlphaBump = s.AlphaBump & 0xf8;\n"
- " break;\n"
- " }}\n"
- "\n"
- " // Matrix multiply\n"
- " int2 indtevtrans = int2(0, 0);\n"
- " if (matrix_index != 0u)\n"
- " {{\n"
- " uint mtxidx = 2u * (matrix_index - 1u);\n"
- " int shift = " I_INDTEXMTX "[mtxidx].w;\n"
+ out.Write(" indcoord.x = (indcoord.x & 0x07) + ((bias & 1u) != 0u ? 1 : 0);\n"
+ " indcoord.y = (indcoord.y & 0x07) + ((bias & 2u) != 0u ? 1 : 0);\n"
+ " indcoord.z = (indcoord.z & 0x07) + ((bias & 4u) != 0u ? 1 : 0);\n"
+ " s.AlphaBump = s.AlphaBump & 0xf8;\n"
+ " break;\n"
+ " }}\n"
"\n"
- " switch (matrix_id)\n"
+ " // Matrix multiply\n"
+ " if (matrix_index != 0u)\n"
" {{\n"
- " case 0u: // 3x2 S0.10 matrix\n"
- " indtevtrans = int2(idot(" I_INDTEXMTX
+ " uint mtxidx = 2u * (matrix_index - 1u);\n"
+ " int shift = " I_INDTEXMTX "[mtxidx].w;\n"
+ "\n"
+ " switch (matrix_id)\n"
+ " {{\n"
+ " case 0u: // 3x2 S0.10 matrix\n"
+ " indtevtrans = int2(idot(" I_INDTEXMTX
"[mtxidx].xyz, indcoord), idot(" I_INDTEXMTX "[mtxidx + 1u].xyz, indcoord)) >> 3;\n"
- " break;\n"
- " case 1u: // S matrix, S17.7 format\n"
- " indtevtrans = (fixedPoint_uv * indcoord.xx) >> 8;\n"
- " break;\n"
- " case 2u: // T matrix, S17.7 format\n"
- " indtevtrans = (fixedPoint_uv * indcoord.yy) >> 8;\n"
- " break;\n"
- " }}\n"
+ " break;\n"
+ " case 1u: // S matrix, S17.7 format\n"
+ " indtevtrans = (fixedPoint_uv * indcoord.xx) >> 8;\n"
+ " break;\n"
+ " case 2u: // T matrix, S17.7 format\n"
+ " indtevtrans = (fixedPoint_uv * indcoord.yy) >> 8;\n"
+ " break;\n"
+ " }}\n"
"\n"
- " if (shift >= 0)\n"
- " indtevtrans = indtevtrans >> shift;\n"
- " else\n"
- " indtevtrans = indtevtrans << ((-shift) & 31);\n"
+ " if (shift >= 0)\n"
+ " indtevtrans = indtevtrans >> shift;\n"
+ " else\n"
+ " indtevtrans = indtevtrans << ((-shift) & 31);\n"
+ " }}\n"
" }}\n"
"\n"
" // Wrapping\n"