summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2015-09-22 12:24:19 -0400
committerLioncash <mathew1800@gmail.com>2015-09-22 12:24:19 -0400
commit5d774df1e8e0622a68f53c741db07922baadeae3 (patch)
tree7f37effbba7efd8947dcb4bd9be110b6fc6fce29
parent3930c929cbd6d286c104333337f513ec0c91902c (diff)
parent42db9e28973621305ca1406d6fadfda3e4c9288c (diff)
Merge pull request #3074 from JosJuice/isoproperties-gettitleid
Remove odd way of getting ID in ISOProperties
-rw-r--r--Source/Core/DolphinWX/ISOProperties.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/ISOProperties.cpp b/Source/Core/DolphinWX/ISOProperties.cpp
index 38487227b6..62f63a9643 100644
--- a/Source/Core/DolphinWX/ISOProperties.cpp
+++ b/Source/Core/DolphinWX/ISOProperties.cpp
@@ -106,16 +106,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Load ISO data
OpenISO = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
- // Is it really necessary to use GetTitleID if GetUniqueID fails?
game_id = OpenISO->GetUniqueID();
- if (game_id.empty())
- {
- u8 game_id_bytes[8];
- if (OpenISO->GetTitleID(game_id_bytes))
- {
- game_id = StringFromFormat("%016" PRIx64, Common::swap64(game_id_bytes));
- }
- }
// Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";