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authorJosJuice <josjuice@gmail.com>2023-02-09 18:09:03 +0100
committerJosJuice <josjuice@gmail.com>2023-02-09 18:09:03 +0100
commit6dfd582de61bd57ee5ad14596d63e6fecf1e79d2 (patch)
tree9dd04e201651748d450f3f0838325c483a7c0f49
parentaaad0cd39fca1ad020864ad7a141052179e7feb4 (diff)
OGL: Fix GLES crashing on initialization
Fixes a regression from PR 11522 ("Kill Renderer").
-rw-r--r--Source/Core/VideoBackends/OGL/OGLGfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLGfx.cpp b/Source/Core/VideoBackends/OGL/OGLGfx.cpp
index 880b213fb8..a89f05626b 100644
--- a/Source/Core/VideoBackends/OGL/OGLGfx.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLGfx.cpp
@@ -134,7 +134,7 @@ OGLGfx::OGLGfx(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scal
m_current_framebuffer = m_system_framebuffer.get();
}
- if (m_main_gl_context->IsGLES())
+ if (!m_main_gl_context->IsGLES())
{
// OpenGL 3 doesn't provide GLES like float functions for depth.
// They are in core in OpenGL 4.1, so almost every driver should support them.